Spellforce-Spell-framework
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- s -
s_gameinfo_set_avatar_type :
sf_campaign_hook.c
,
sf_campaign_hook.h
s_get_base_path_string :
sf_campaign_hook.c
,
sf_campaign_hook.h
s_play_campaign_intro :
sf_campaign_hook.c
,
sf_campaign_hook.h
s_start_game :
sf_campaign_hook.c
,
sf_campaign_hook.h
sacrifice_mana_ai_handler() :
sf_ai_spell_handlers.cpp
,
sf_ai_spell_handlers.h
sacrifice_mana_end_handler() :
sf_spellend_handlers.h
sacrifice_mana_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
SAWMILL_BUILDING :
sf_general_structures.h
sawmill_entry_handler() :
sf_worker_building_entry_handlers.cpp
,
sf_worker_building_entry_handlers.h
SCAVENGER_BUILDING :
sf_general_structures.h
scavenger_entry_handler() :
sf_worker_building_entry_handlers.cpp
,
sf_worker_building_entry_handlers.h
SCREEN_MAP_NAME_LEN :
sf_screens_loader.h
SCREEN_MSB_NAME_LEN :
sf_screens_loader.h
screenDeleteControl_ptr :
sf_prepare_new_game.h
screenSetActive_ptr :
sf_prepare_new_game.h
self_illusion_end_handler() :
sf_spellend_handlers.h
self_illusion_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
sentinel_healing_end_handler() :
sf_spellend_handlers.h
sentinel_healing_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
set_centred_label_text() :
sf_ui_wrappers.c
,
sf_ui_wrappers.h
set_label_flags_ptr :
sf_general_structures.h
setAggroValue_ptr :
sf_figure_functions.h
setAICurrentActionRanking_ptr :
sf_ai_functions.h
setBaseAlpha_ptr :
sf_ui_functions.h
setBuildingXData_ptr :
sf_building_functions.h
setButtonIndex_ptr :
sf_ui_functions.h
setButtonName_ptr :
sf_ui_functions.h
setCanFocus_ptr :
sf_ui_functions.h
setCollisionListSize_ptr :
sf_building_structures.h
setContainerVisible_ptr :
sf_ui_functions.h
setEffectDone_ptr :
sf_spell_functions.h
setEffectXData_ptr :
sf_effect_functions.h
setElementAlpha_ptr :
sf_ui_functions.h
setFigureWalkPos_ptr :
sf_figure_functions.h
setFigureXData_ptr :
sf_toolbox_functions.h
setFont_ptr :
sf_ui_functions.h
setJob_ptr :
sf_figure_functions.h
setJobToDoCount_ptr :
sf_figure_functions.h
setLabelColour_ptr :
sf_ui_functions.h
setListSize :
sf_mod_registry.cpp
setMenuButtonFlag_ptr :
sf_ui_functions.h
setMenuID_ptr :
sf_ui_functions.h
setScreenName_ptr :
sf_ui_functions.h
setTask_ptr :
sf_figure_functions.h
setup_logger() :
sf_wrappers.c
,
sf_wrappers.h
setupFigureIterator() :
sf_wrappers.c
,
sf_wrappers.h
setupMenuContainerData_ptr :
sf_ui_functions.h
setWalkSpeed_ptr :
sf_figure_functions.h
setWeaponStats() :
sf_spelleffect_handlers.cpp
setXData_ptr :
sf_spell_functions.h
sf_ai_avoidance_default_handler() :
sf_ai_avoidance_handlers.cpp
,
sf_ai_avoidance_handlers.h
sf_ai_avoidance_freeze_handler() :
sf_ai_avoidance_handlers.cpp
,
sf_ai_avoidance_handlers.h
sf_ai_avoidance_hypnotize_handler() :
sf_ai_avoidance_handlers.cpp
,
sf_ai_avoidance_handlers.h
sf_ai_avoidance_invulnerability_handler() :
sf_ai_avoidance_handlers.cpp
,
sf_ai_avoidance_handlers.h
sf_ai_avoidance_shield_handler() :
sf_ai_avoidance_handlers.cpp
,
sf_ai_avoidance_handlers.h
sf_building_done_hook() :
sf_building_done_hook.c
,
sf_building_done_hook.h
SF_CGdBuilding :
sf_general_structures.h
SF_CGdBuildingToolbox :
sf_general_structures.h
SF_CGdEffect :
sf_general_structures.h
SF_CGdFigure :
sf_general_structures.h
SF_CGdFigureJobs :
sf_general_structures.h
SF_CGdFigureToolbox :
sf_general_structures.h
SF_CGdObject :
sf_general_structures.h
SF_CGdPlayer :
sf_general_structures.h
SF_CGdResource :
sf_general_structures.h
SF_CGdSpell :
sf_general_structures.h
SF_CGdWorld :
sf_general_structures.h
SF_CGdWorldToolBox :
sf_general_structures.h
sf_click_horizontal_button() :
sf_menu_hook.c
,
sf_menu_hook.h
sf_click_vertical_button() :
sf_menu_hook.c
,
sf_menu_hook.h
sf_damage_hook() :
sf_damage_hook.c
,
sf_damage_hook.h
sf_deal_damage() :
sf_damage_hook.c
sf_enchant_hook() :
sf_enchant_hook.c
,
sf_enchant_hook.h
sf_endspell_hook() :
sf_endspell_hook.c
,
sf_endspell_hook.h
sf_figure_end_spells_hook() :
sf_endspell_hook.c
,
sf_endspell_hook.h
SF_GdEffect :
sf_general_structures.h
sf_get_spell_id() :
sf_wrappers.c
,
sf_wrappers.h
sf_handle_button_flashing_maybe() :
sf_menu_hook.h
sf_logger :
sf_wrappers.c
sf_menu_hook() :
sf_menu_hook.c
,
sf_menu_hook.h
sf_onhit_hook() :
sf_onhit_hook.c
,
sf_onhit_hook.h
sf_phys_effect_hook() :
sf_phys_effect_hook.c
,
sf_phys_effect_hook.h
sf_refresh_hook() :
sf_refresh_hook.c
,
sf_refresh_hook.h
sf_spelleffect_hook() :
sf_spelleffect_hook.c
,
sf_spelleffect_hook.h
SF_SpellEffectInfo :
sf_general_structures.h
sf_spelltype_hook() :
sf_spelltype_hook.c
,
sf_spelltype_hook.h
SF_String_ctor_ptr :
sf_wrappers.h
SF_String_dtor_ptr :
sf_wrappers.h
sf_subeffect_hook() :
sf_subeffect_hook.c
,
sf_subeffect_hook.h
sf_ui_overlay_fix() :
sf_menu_hook.c
,
sf_menu_hook.h
SFprintf_ptr :
sf_ui_functions.h
sfsf :
TestMod.cpp
SFSF_AVATAR_TYPE_BASE :
sf_campaign_hook.h
SFSF_AVATAR_TYPE_MAX :
sf_campaign_hook.h
SFSF_CAMPAIGN_TYPE_BASE :
sf_campaign_hook.h
SFSF_MAX_CAMPAIGNS :
sf_campaign_hook.h
sfsf_version_label :
sf_menu_hook.c
,
sf_menu_hook.h
SFStringCMbStr_ptr :
sf_ui_functions.h
SFStringConcat_ptr :
sf_ui_functions.h
SFStringConcatMulti_ptr :
sf_ui_functions.h
SFStringConstructor() :
sf_ui_wrappers.c
,
sf_ui_wrappers.h
SFStringConstructor_char() :
sf_ui_wrappers.c
,
sf_ui_wrappers.h
SFStringConstructor_char_ptr :
sf_ui_functions.h
SFStringConstructor_ptr :
sf_ui_functions.h
SFStringConstructor_wchar_ptr :
sf_ui_functions.h
SFStringCopy_ptr :
sf_ui_functions.h
SFStringDeepCopy_ptr :
sf_ui_functions.h
SFStringDestructor_ptr :
sf_ui_functions.h
SFStringFromWchar_ptr :
sf_ui_functions.h
SFStringSetLength_ptr :
sf_ui_functions.h
shields_ai_handler() :
sf_ai_spell_handlers.cpp
,
sf_ai_spell_handlers.h
shift_life_ai_handler() :
sf_ai_spell_handlers.cpp
,
sf_ai_spell_handlers.h
shift_mana_end_handler() :
sf_spellend_handlers.h
shift_mana_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
shock_end_handler() :
sf_spellend_handlers.h
shock_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
shockwave_end_handler() :
sf_spellend_handlers.h
shockwave_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
show_custom_campaign_screen() :
sf_campaign_hook.c
show_mod_details() :
sf_ui_wrappers.c
show_mod_list() :
sf_ui_wrappers.c
,
sf_ui_wrappers.h
show_mod_list_button :
sf_menu_hook.c
SHRINE_BUILDING :
sf_general_structures.h
shrine_entry_handler() :
sf_worker_building_entry_handlers.cpp
,
sf_worker_building_entry_handlers.h
siege_aura_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
SIEGE_AURA_SPELL :
sf_general_structures.h
signum() :
sf_ai_hook.c
singleworker_done_handler() :
sf_building_done_handlers.cpp
,
sf_building_done_handlers.h
SKIP_ONCE :
sf_general_structures.h
slow_fighting_end_handler() :
sf_spellend_handlers.cpp
,
sf_spellend_handlers.h
slow_fighting_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
slow_fighting_refresh_handler() :
sf_spellrefresh_handlers.cpp
,
sf_spellrefresh_handlers.h
slowness_end_handler() :
sf_spellend_handlers.cpp
,
sf_spellend_handlers.h
slowness_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
slowness_refresh_handler() :
sf_spellrefresh_handlers.cpp
,
sf_spellrefresh_handlers.h
SMELTER_BUILDING :
sf_general_structures.h
smelter_entry_handler() :
sf_worker_building_entry_handlers.cpp
,
sf_worker_building_entry_handlers.h
some_vector_dispose :
sf_campaign_hook.c
some_vector_fun_ptr :
sf_campaign_hook.c
some_vector_init :
sf_campaign_hook.c
spark_end_handler() :
sf_spellend_handlers.h
spark_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
spark_phys_handler() :
sf_phys_effect_handlers.cpp
,
sf_phys_effect_handlers.h
SPAWN :
sf_general_structures.h
SPELL_CONSERVATION_SHIELD :
sf_general_structures.h
SPELL_DOUBLE_DAMAGE :
sf_general_structures.h
SPELL_PESTILENCE_DAMAGE :
sf_general_structures.h
SPELL_STAT_MUL_MODIFIER :
sf_general_structures.h
SPELL_STAT_MUL_MODIFIER2 :
sf_general_structures.h
SPELL_STAT_MUL_MODIFIER3 :
sf_general_structures.h
SPELL_STAT_MUL_MODIFIER4 :
sf_general_structures.h
SPELL_TAG_COUNT :
sf_general_structures.h
SPELL_TICK_COUNT :
sf_general_structures.h
SPELL_TICK_COUNT_AUX :
sf_general_structures.h
spellAPI :
TestMod.cpp
,
sf_vanilla_fix_hook.c
,
sf_worker_logic_hook.c
,
sf_hooks.c
,
sf_hooks.h
,
sf_spelleffect_handlers.cpp
spellClearFigureFlag() :
sf_wrappers.c
,
sf_wrappers.h
spellClearFigureFlag_ptr :
sf_spell_functions.h
SpellDamagePhase :
sf_general_structures.h
SpellDataKey :
sf_general_structures.h
spellEffectCallback() :
sf_wrappers.c
,
sf_wrappers.h
spellEffectCallback_ptr :
sf_spell_functions.h
SpellFlagKey :
sf_general_structures.h
SPELLFRAMEWORK_TAG :
sf_registry.h
SPELLFRAMEWORK_VERSION_MAJOR :
sfsf.h
SPELLFRAMEWORK_VERSION_MINOR :
sfsf.h
SPELLFRAMEWORK_VERSION_PATCH :
sfsf.h
SpellTag :
sf_general_structures.h
STACKABLE_SPELL :
sf_general_structures.h
STAMINA :
sf_general_structures.h
START_WALK :
sf_general_structures.h
START_WORK_AT_BUILDING_FORCE_JOB :
sf_general_structures.h
startGame_ptr :
sf_campaign_hook.h
startWalkingTo :
sf_worker_logic_hook.c
startWalkingTo_ptr :
sf_worker_logic_hook.c
StatisticDataKey :
sf_general_structures.h
steelskin_dmg_handler() :
sf_spelldamage_handlers.cpp
,
sf_spelldamage_handlers.h
stone_end_handler() :
sf_spellend_handlers.h
stone_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
stone_rain_end_handler() :
sf_spellend_handlers.h
stone_rain_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
stone_rain_phys_handler() :
sf_phys_effect_handlers.cpp
,
sf_phys_effect_handlers.h
STONEMASON_BUILDING :
sf_general_structures.h
stop_intro_video() :
sf_campaign_hook.c
STRENGTH :
sf_general_structures.h
strength_end_handler() :
sf_spellend_handlers.cpp
,
sf_spellend_handlers.h
strength_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
strength_refresh_handler() :
sf_spellrefresh_handlers.cpp
,
sf_spellrefresh_handlers.h
sub_effect_handler_ptr :
sf_effect_functions.h
subHealth_ptr :
sf_figure_functions.h
subMana_ptr :
sf_figure_functions.h
suffocation_end_handler() :
sf_spellend_handlers.cpp
,
sf_spellend_handlers.h
suffocation_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
suffocation_refresh_handler() :
sf_spellrefresh_handlers.cpp
,
sf_spellrefresh_handlers.h
suicide_death_end_handler() :
sf_spellend_handlers.h
suicide_death_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
suicide_heal_end_handler() :
sf_spellend_handlers.h
suicide_heal_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
summon_ai_handler() :
sf_ai_spell_handlers.cpp
,
sf_ai_spell_handlers.h
SUMMON_SPELL :
sf_general_structures.h
summons_end_handler() :
sf_spellend_handlers.h
summons_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
SUPERIOR_PATHING :
sf_general_structures.h
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