Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- d -
- damage_handler_ptr : sf_registration_functions.h
- dark_banishing_end_handler() : sf_spellend_handlers.h
- dark_banishing_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- dealDamage_ptr : sf_toolbox_functions.h
- death_ai_handler() : sf_ai_spell_handlers.cpp, sf_ai_spell_handlers.h
- DEATH_BLOW : sf_general_structures.h
- death_grasp_ai_handler() : sf_ai_spell_handlers.cpp, sf_ai_spell_handlers.h
- death_grasp_dmg_handler() : sf_spelldamage_handlers.cpp, sf_spelldamage_handlers.h
- death_grasp_end_handler() : sf_spellend_handlers.h
- death_grasp_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- death_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- decay1_end_handler() : sf_spellend_handlers.cpp, sf_spellend_handlers.h
- decay1_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- decay2_end_handler() : sf_spellend_handlers.h
- decay2_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- decay_refresh_handler() : sf_spellrefresh_handlers.cpp, sf_spellrefresh_handlers.h
- DECLARE_FUNCTION : sf_general_structures.h
- decreaseHealth_ptr : sf_figure_functions.h
- DEFAULT : sf_general_structures.h
- default_aoe_offensive_ai_handler() : sf_ai_aoe_handlers.cpp, sf_ai_aoe_handlers.h
- default_end_handler() : sf_spellend_handlers.cpp, sf_spellend_handlers.h
- default_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- default_offensive_ai_handler() : sf_ai_spell_handlers.cpp, sf_ai_spell_handlers.h
- default_sub_effect_handler() : sf_sub_effect_handlers.cpp, sf_sub_effect_handlers.h
- default_support_ai_handler() : sf_ai_spell_handlers.cpp, sf_ai_spell_handlers.h
- defensive_aura_ai_handler() : sf_ai_spell_handlers.cpp, sf_ai_spell_handlers.h
- DEFINE_FUNCTION : sf_hooks.h
- demoralization_ai_handler() : sf_ai_spell_handlers.cpp, sf_ai_spell_handlers.h
- demoralization_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- detect_magic_end_handler() : sf_spellend_handlers.h
- detect_magic_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- detect_metal_end_handler() : sf_spellend_handlers.h
- detect_metal_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- DEXTERITY : sf_figure_functions.h
- dexterity_end_handler() : sf_spellend_handlers.cpp, sf_spellend_handlers.h
- dexterity_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- dexterity_refresh_handler() : sf_spellrefresh_handlers.cpp, sf_spellrefresh_handlers.h
- disenchant_end_handler() : sf_spellend_handlers.h
- disenchant_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- dispel_black_aura_ai_handler() : sf_ai_spell_handlers.cpp, sf_ai_spell_handlers.h
- dispel_black_aura_end_handler() : sf_spellend_handlers.h
- dispel_black_aura_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- dispel_white_aura_ai_handler() : sf_ai_spell_handlers.cpp, sf_ai_spell_handlers.h
- dispel_white_aura_end_handler() : sf_spellend_handlers.h
- dispel_white_aura_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- disposeFigureIterator() : sf_wrappers.c, sf_wrappers.h
- disposeFigureIterator_ptr : sf_iterator_functions.h
- disposeHealerList_ptr : sf_figure_functions.h
- disrupt_end_handler() : sf_spellend_handlers.h
- disrupt_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- distract_end_handler() : sf_spellend_handlers.h
- distract_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- DllMain() : TestMod.cpp, sfsf.cpp
- dmg_shield_dmg_handler() : sf_spelldamage_handlers.cpp, sf_spelldamage_handlers.h
- do_not_cast_ai_handler() : sf_ai_spell_handlers.cpp, sf_ai_spell_handlers.h
- dominate_ai_handler() : sf_ai_spell_handlers.cpp, sf_ai_spell_handlers.h
- dominate_animal_end_handler() : sf_spellend_handlers.h
- dominate_animal_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- dominate_end_handler() : sf_spellend_handlers.h
- dominate_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- dominate_undead_end_handler() : sf_spellend_handlers.h
- dominate_undead_handler() : sf_spelltype_handlers.cpp, sf_spelltype_handlers.h
- DOMINATION_SPELL : sf_general_structures.h
- domination_spell_refresh_handler() : sf_spellrefresh_handlers.cpp, sf_spellrefresh_handlers.h
- durability_dmg_handler() : sf_spelldamage_handlers.cpp, sf_spelldamage_handlers.h
- durability_onhit_handler() : sf_onhit_handlers.cpp, sf_onhit_handlers.h