Spellforce-Spell-framework
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_
- p -
pain_end_handler() :
sf_spellend_handlers.h
pain_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
parse_building_from_tokens() :
sf_building_loader.c
parse_building_json() :
sf_building_loader.c
parse_building_json_entrypoint() :
sf_building_loader.c
,
sf_building_loader.h
parse_campaign_json_file() :
sf_campaign_loader.c
parse_collision() :
sf_building_loader.c
parse_debug_level() :
sfsf.cpp
parse_resource() :
sf_building_loader.c
parse_resources() :
sf_building_loader.c
parse_screens_json_file() :
sf_screens_loader.c
parse_world_coord() :
sf_building_loader.c
PATROL_MODE :
sf_general_structures.h
patronize_shelter_refresh_handler() :
sf_spellrefresh_handlers.cpp
,
sf_spellrefresh_handlers.h
pestilence_end_handler() :
sf_spellend_handlers.h
pestilence_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
pestilence_refresh_handler() :
sf_spellrefresh_handlers.cpp
,
sf_spellrefresh_handlers.h
petrify_ai_handler() :
sf_ai_spell_handlers.cpp
,
sf_ai_spell_handlers.h
petrify_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
pFrameworkAPI :
sfsf.h
PHASE_0 :
sf_general_structures.h
PHASE_1 :
sf_general_structures.h
PHASE_2 :
sf_general_structures.h
PHASE_3 :
sf_general_structures.h
PHASE_4 :
sf_general_structures.h
PHASE_5 :
sf_general_structures.h
phys_effect_handler_ptr :
sf_registration_structures.h
playCampaignIntro_ptr :
sf_campaign_hook.h
pn_preload_get_skip_tutorial() :
sf_prepare_new_game.c
poison_enchant_handler() :
sf_enchant_registry.cpp
poison_end_handler() :
sf_spellend_handlers.h
poison_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
portrait_overlay_hook() :
sf_vanilla_fix_hook.c
,
sf_vanilla_fix_hook.h
POST :
sf_general_structures.h
PRE :
sf_general_structures.h
preloadGetAvatar_ptr :
sf_prepare_new_game.h
preloadGetResultCode_ptr :
sf_prepare_new_game.h
preloadGetStr_ptr :
sf_prepare_new_game.h
preloadGetU32_ptr :
sf_prepare_new_game.h
preloadGetU8_ptr :
sf_prepare_new_game.h
preloadUpdateKit2_ptr :
sf_prepare_new_game.h
preloadUpdateKit_ptr :
sf_prepare_new_game.h
prepare_mod_author() :
sf_ui_wrappers.c
prepare_mod_description() :
sf_ui_wrappers.c
prepare_mod_error_info() :
sf_ui_wrappers.c
prepare_mod_page_info() :
sf_ui_wrappers.c
prepare_mod_title() :
sf_ui_wrappers.c
prepareDamageString() :
sf_vanilla_fix_hook.c
prepareEffectString() :
sf_vanilla_fix_hook.c
prepareHPString() :
sf_vanilla_fix_hook.c
prepareJobTransition_ptr :
sf_figure_functions.h
prepareMPString() :
sf_vanilla_fix_hook.c
prepareSpellsHeaderString() :
sf_vanilla_fix_hook.c
prepareSpellString() :
sf_vanilla_fix_hook.c
prepareTransition :
sf_campaign_hook.c
prepareTransition_ptr :
sf_campaign_hook.c
print_building() :
sf_building_loader.c
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