Spellforce-Spell-framework
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- i -
iceshield2_end_handler() :
sf_spellend_handlers.h
iceshield2_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
iceshield3_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
iceshield_end_handler() :
sf_spellend_handlers.h
iceshield_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
icestrike_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
illuminate_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ILLUSION :
sf_general_structures.h
illusion_ai_handler() :
sf_ai_spell_handlers.cpp
,
sf_ai_spell_handlers.h
importFromSave :
sf_prepare_new_game.c
importFromSave_ptr :
sf_prepare_new_game.h
inablility_end_handler() :
sf_spellend_handlers.cpp
,
sf_spellend_handlers.h
inablility_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
inablility_refresh_handler() :
sf_spellrefresh_handlers.cpp
,
sf_spellrefresh_handlers.h
INCLUDE_FUNCTION :
sf_hooks.h
include_owner_on_map() :
sf_building_done_hook.c
inflexibility_end_handler() :
sf_spellend_handlers.cpp
,
sf_spellend_handlers.h
inflexibility_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
inflexibility_refresh_handler() :
sf_spellrefresh_handlers.cpp
,
sf_spellrefresh_handlers.h
init_building() :
sf_building_loader.c
init_effect_hooks() :
sf_effect_hook.c
,
sf_effect_hook.h
InitAvatarInternal_ptr :
sf_prepare_new_game.h
initDefaultInfo :
sf_campaign_hook.c
initDefaultInfo_ptr :
sf_campaign_hook.c
initFirstMap() :
sf_campaign_hook.c
initialize_beta_hooks() :
sf_hooks.c
,
sf_hooks.h
initialize_building_done_hooks() :
sf_building_done_hook.c
,
sf_building_done_hook.h
initialize_campaign_hooks() :
sf_campaign_hook.c
initialize_campaign_module() :
sf_campaign_module.c
initialize_console_data_hooks() :
sf_console_hook.c
,
sf_console_hook.h
initialize_data_hooks() :
sf_hooks.c
,
sf_hooks.h
initialize_framework() :
sf_registry.cpp
,
sf_registry.h
initialize_menu_container_ptr :
sf_general_structures.h
initialize_menu_data_hooks() :
sf_menu_hook.c
,
sf_menu_hook.h
initialize_mods() :
sf_modloader.c
,
sf_modloader.h
initialize_onhit_data_hooks() :
sf_onhit_hook.c
,
sf_onhit_hook.h
initialize_preparenewgame_rewrite() :
sf_campaign_hook.h
initialize_screens_module() :
sf_screens_module.c
initialize_spelltype_data_hooks() :
sf_spelltype_hook.c
,
sf_spelltype_hook.h
initialize_vanilla_buildings() :
sf_vanilla_registry.cpp
,
sf_vanilla_registry.h
initialize_vanilla_effect_handler_hooks() :
sf_spelleffect_handlers.cpp
,
sf_spelleffect_handlers.h
initialize_vanilla_fix_hooks() :
sf_vanilla_fix_hook.c
,
sf_vanilla_fix_hook.h
initialize_vanilla_spells() :
sf_vanilla_registry.cpp
,
sf_vanilla_registry.h
initialize_worker_logic_data_hooks() :
sf_worker_logic_hook.c
,
sf_worker_logic_hook.h
initialize_wrapper_data_hooks() :
sf_wrappers.c
,
sf_wrappers.h
initializeMenuContainer_ptr :
sf_ui_functions.h
initializeModule_ptr :
sfsf.h
initializeSmpButton_ptr :
sf_ui_functions.h
initializeSpellData() :
sf_spelltype_registry.cpp
,
sf_spelltype_registry.h
initializeSpellData_ptr :
sf_spell_functions.h
initMenuElement_ptr :
sf_ui_functions.h
InitModule() :
TestMod.cpp
InitModuleFunc :
sf_modloader.c
InitUnknownAvatar_0x54_ptr :
sf_prepare_new_game.h
INTELLIGENCE :
sf_general_structures.h
invisibility_end_handler() :
sf_spellend_handlers.h
invisibility_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
invulnerability_dmg_handler() :
sf_spelldamage_handlers.cpp
,
sf_spelldamage_handlers.h
invulnerability_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
is_aoe_spell() :
sf_utility_hooks.c
,
sf_utility_hooks.h
is_aura_spell() :
sf_utility_hooks.c
,
sf_utility_hooks.h
is_black_aura_spell() :
sf_utility_hooks.c
,
sf_utility_hooks.h
is_combat_ability() :
sf_utility_hooks.c
,
sf_utility_hooks.h
IS_DEAD :
sf_general_structures.h
is_domination_spell() :
sf_utility_hooks.c
,
sf_utility_hooks.h
is_domination_spellline() :
sf_utility_hooks.c
,
sf_utility_hooks.h
IS_IMPORTANT_DIALOG :
sf_general_structures.h
IS_IN_FIGHT :
sf_general_structures.h
is_summon_spellline() :
sf_utility_hooks.c
,
sf_utility_hooks.h
IS_SWAPPING :
sf_general_structures.h
IS_TALKING :
sf_general_structures.h
is_white_aura_spell() :
sf_utility_hooks.c
,
sf_utility_hooks.h
isActionMelee() :
sf_wrappers.c
,
sf_wrappers.h
isAIVectorEmpty_ptr :
sf_ai_functions.h
isAlive_ptr :
sf_figure_functions.h
isBuildingDamaged() :
sf_building_entry_hook.c
isDirectoryExists() :
sf_campaign_hook.c
isFigureJobSpell() :
sf_onhit_hook.c
isFlagSet_ptr :
sf_figure_functions.h
isJobDoNothing() :
sf_onhit_hook.c
isSiegeUnit() :
sf_wrappers.c
,
sf_wrappers.h
isSiegeUnit_ptr :
sf_figure_functions.h
isSpellAction() :
sf_ai_hook.c
isSwarm() :
sf_vanilla_fix_hook.c
isTargetable_ptr :
sf_toolbox_functions.h
isTitan() :
sf_vanilla_fix_hook.c
isUnitMelee_ptr :
sf_toolbox_functions.h
isUnknownWorldFeature_ptr :
sf_ai_functions.h
isWarrior_ptr :
sf_figure_functions.h
iteratorAPI :
sf_vanilla_fix_hook.c
,
sf_worker_logic_hook.c
,
sf_hooks.c
,
sf_hooks.h
,
sf_spelleffect_handlers.cpp
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