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Spellforce-Spell-framework
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Typedefs | |
| typedef void(__thiscall * | preloadUpdateKit2_ptr) (SF_GameInfo *_this, uint32_t unknown, uint8_t kit) |
| typedef void(__thiscall * | preloadUpdateKit_ptr) (SF_GameInfo *_this, uint8_t unknown, uint8_t kit) |
| typedef uint32_t(__thiscall * | preloadGetResultCode_ptr) (void *preload) |
| typedef void(__thiscall * | gameInfoReset_ptr) (SF_GameInfo *gi, uint32_t p1) |
| typedef GdAvatarData *(__thiscall * | preloadGetAvatar_ptr) (void *preload, void *out) |
| typedef void(__thiscall * | gameInfoSetAvatar_ptr) (SF_GameInfo *gi, void *avatar, uint16_t first_elem_u16) |
| typedef uint8_t(__thiscall * | gameInfoGetU8_ptr) (SF_GameInfo *gi) |
| typedef uint8_t(__thiscall * | gameInfoFigureAbilities_ptr) (SF_GameInfo *gi, uint32_t param_2) |
| typedef uint32_t(__thiscall * | preloadGetU32_ptr) (void *preload) |
| typedef uint8_t(__thiscall * | preloadGetU8_ptr) (void *preload) |
| typedef void(__thiscall * | giSetBoolU8_ptr) (SF_GameInfo *gi, uint32_t b, uint8_t i) |
| typedef void(__thiscall * | giSetU32_ptr) (SF_GameInfo *gi, uint32_t v) |
| typedef void(__thiscall * | giSetStr_ptr) (SF_GameInfo *gi, SF_String *s) |
| typedef SF_String *(__thiscall * | giSetTemplateName_ptr) (SF_GameInfo *gi, SF_String *s) |
| typedef void(__thiscall * | giVoid_ptr) (SF_GameInfo *gi) |
| typedef void(__thiscall * | giStarterKitReset_ptr) (SF_GameInfo *gi, uint32_t skill, uint32_t subskill) |
| typedef SF_String *(__thiscall * | preloadGetStr_ptr) (void *preload, SF_String *out) |
| typedef void(__thiscall * | appMenuReadSave_ptr) (CAppMenu *m, SF_String *s) |
| typedef CMnuScreen *(__thiscall * | getPregameScreen_ptr) (CMnuScreen *_this) |
| typedef SF_String *(__thiscall * | getScreenName_ptr) (CMnuScreen *_this) |
| typedef uint8_t(__thiscall * | screenDeleteControl_ptr) (CMnuScreen *screen, SF_String *ctl) |
| typedef void(__thiscall * | screenSetActive_ptr) (CMnuScreen *screen, CMnuScreen *v) |
| typedef void *(__thiscall * | cfgCtor_ptr) (CUtlConfigFile *cfg, const char *p) |
| typedef void(__thiscall * | cfgDtor_ptr) (CUtlConfigFile *cfg) |
| typedef void(__thiscall * | cfgSetString_ptr) (CUtlConfigFile *cfg, char *section, char *key, SF_String *value, SF_String *dflt) |
| typedef void(__thiscall * | CreateMnuHintExt_ptr) (CAppMenu *_this) |
| typedef void(__thiscall * | CreateMenuPreMulti_ptr) (CAppMenu *_this, uint32_t param_1, uint32_t param_2, uint32_t param_3, uint32_t param_4, uint32_t param_5, uint32_t param_6, uint16_t param_7, SF_String *param_8, SF_String *param_9) |
| typedef void(__thiscall * | InitUnknownAvatar_0x54_ptr) (void *_this) |
| typedef uint8_t(__thiscall * | updatePreloadUnknown_0x54_ptr) (CUiMenuPreLoad *_this, void *param1) |
| typedef GdAvatarInternal *(__thiscall * | InitAvatarInternal_ptr) (void *buffer) |
| typedef uint32_t(__thiscall * | importFromSave_ptr) (CAppMenu *_this, void *param_1, GdAvatarInternal *param_2) |
Definition at line 26 of file sf_prepare_new_game.h.
| typedef void *(__thiscall * cfgCtor_ptr) (CUtlConfigFile *cfg, const char *p) |
Definition at line 32 of file sf_prepare_new_game.h.
| typedef void(__thiscall * cfgDtor_ptr) (CUtlConfigFile *cfg) |
Definition at line 33 of file sf_prepare_new_game.h.
| typedef void(__thiscall * cfgSetString_ptr) (CUtlConfigFile *cfg, char *section, char *key, SF_String *value, SF_String *dflt) |
Definition at line 34 of file sf_prepare_new_game.h.
| typedef void(__thiscall * CreateMenuPreMulti_ptr) (CAppMenu *_this, uint32_t param_1, uint32_t param_2, uint32_t param_3, uint32_t param_4, uint32_t param_5, uint32_t param_6, uint16_t param_7, SF_String *param_8, SF_String *param_9) |
Definition at line 38 of file sf_prepare_new_game.h.
| typedef void(__thiscall * CreateMnuHintExt_ptr) (CAppMenu *_this) |
Definition at line 37 of file sf_prepare_new_game.h.
| typedef uint8_t(__thiscall * gameInfoFigureAbilities_ptr) (SF_GameInfo *gi, uint32_t param_2) |
Definition at line 15 of file sf_prepare_new_game.h.
| typedef uint8_t(__thiscall * gameInfoGetU8_ptr) (SF_GameInfo *gi) |
Definition at line 14 of file sf_prepare_new_game.h.
| typedef void(__thiscall * gameInfoReset_ptr) (SF_GameInfo *gi, uint32_t p1) |
Definition at line 10 of file sf_prepare_new_game.h.
| typedef void(__thiscall * gameInfoSetAvatar_ptr) (SF_GameInfo *gi, void *avatar, uint16_t first_elem_u16) |
Definition at line 12 of file sf_prepare_new_game.h.
| typedef CMnuScreen *(__thiscall * getPregameScreen_ptr) (CMnuScreen *_this) |
Definition at line 28 of file sf_prepare_new_game.h.
| typedef SF_String *(__thiscall * getScreenName_ptr) (CMnuScreen *_this) |
Definition at line 29 of file sf_prepare_new_game.h.
| typedef void(__thiscall * giSetBoolU8_ptr) (SF_GameInfo *gi, uint32_t b, uint8_t i) |
Definition at line 19 of file sf_prepare_new_game.h.
| typedef void(__thiscall * giSetStr_ptr) (SF_GameInfo *gi, SF_String *s) |
Definition at line 21 of file sf_prepare_new_game.h.
| typedef SF_String *(__thiscall * giSetTemplateName_ptr) (SF_GameInfo *gi, SF_String *s) |
Definition at line 22 of file sf_prepare_new_game.h.
| typedef void(__thiscall * giSetU32_ptr) (SF_GameInfo *gi, uint32_t v) |
Definition at line 20 of file sf_prepare_new_game.h.
| typedef void(__thiscall * giStarterKitReset_ptr) (SF_GameInfo *gi, uint32_t skill, uint32_t subskill) |
Definition at line 24 of file sf_prepare_new_game.h.
| typedef void(__thiscall * giVoid_ptr) (SF_GameInfo *gi) |
Definition at line 23 of file sf_prepare_new_game.h.
| typedef uint32_t(__thiscall * importFromSave_ptr) (CAppMenu *_this, void *param_1, GdAvatarInternal *param_2) |
Definition at line 45 of file sf_prepare_new_game.h.
| typedef GdAvatarInternal *(__thiscall * InitAvatarInternal_ptr) (void *buffer) |
Definition at line 44 of file sf_prepare_new_game.h.
| typedef void(__thiscall * InitUnknownAvatar_0x54_ptr) (void *_this) |
Definition at line 42 of file sf_prepare_new_game.h.
| typedef GdAvatarData *(__thiscall * preloadGetAvatar_ptr) (void *preload, void *out) |
Definition at line 11 of file sf_prepare_new_game.h.
| typedef uint32_t(__thiscall * preloadGetResultCode_ptr) (void *preload) |
Definition at line 9 of file sf_prepare_new_game.h.
Definition at line 25 of file sf_prepare_new_game.h.
| typedef uint32_t(__thiscall * preloadGetU32_ptr) (void *preload) |
Definition at line 17 of file sf_prepare_new_game.h.
| typedef uint8_t(__thiscall * preloadGetU8_ptr) (void *preload) |
Definition at line 18 of file sf_prepare_new_game.h.
| typedef void(__thiscall * preloadUpdateKit2_ptr) (SF_GameInfo *_this, uint32_t unknown, uint8_t kit) |
Definition at line 7 of file sf_prepare_new_game.h.
| typedef void(__thiscall * preloadUpdateKit_ptr) (SF_GameInfo *_this, uint8_t unknown, uint8_t kit) |
Definition at line 8 of file sf_prepare_new_game.h.
| typedef uint8_t(__thiscall * screenDeleteControl_ptr) (CMnuScreen *screen, SF_String *ctl) |
Definition at line 30 of file sf_prepare_new_game.h.
| typedef void(__thiscall * screenSetActive_ptr) (CMnuScreen *screen, CMnuScreen *v) |
Definition at line 31 of file sf_prepare_new_game.h.
| typedef uint8_t(__thiscall * updatePreloadUnknown_0x54_ptr) (CUiMenuPreLoad *_this, void *param1) |
Definition at line 43 of file sf_prepare_new_game.h.