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Spellforce-Spell-framework
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Go to the source code of this file.
Functions | |
| void __thiscall | stone_rain_phys_handler (SF_CGdEffect *_this, uint16_t effect_id) |
| uint16_t __thiscall | spark_phys_handler (SF_CGdEffect *_this, uint16_t source, uint16_t target, bool *isSpellDamage, uint16_t damage) |
| uint16_t __thiscall spark_phys_handler | ( | SF_CGdEffect * | _this, |
| uint16_t | source, | ||
| uint16_t | target, | ||
| bool * | isSpellDamage, | ||
| uint16_t | damage ) |
Definition at line 53 of file sf_phys_effect_handlers.cpp.

| void __thiscall stone_rain_phys_handler | ( | SF_CGdEffect * | _this, |
| uint16_t | effect_id ) |
Definition at line 5 of file sf_phys_effect_handlers.cpp.
