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typedef uint16_t(__thiscall * | get_reduced_damage_ptr) (void *AutoClass34, uint16_t source_index, uint16_t target_index, uint16_t unkn) |
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typedef uint16_t(__thiscall * | get_reduced_building_damage_ptr) (void *AutoClass32, uint16_t source_index, uint16_t target_index, uint16_t damage) |
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typedef uint16_t(__thiscall * | get_hit_chance_ptr) (void *AutoClass34, uint16_t source_index, uint16_t target_index) |
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typedef void(__thiscall * | FUN_006c3a60_ptr) (void *AutoClass30, uint16_t source_index, uint16_t target_index, uint8_t unkn, uint32_t unkn2) |
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typedef uint32_t(__thiscall * | FUN_0071d7b0_ptr) (void *CGdObject, uint16_t object_index) |
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typedef uint32_t(__thiscall * | FUN_00755180_ptr) (uint32_t param1) |
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typedef uint32_t(__thiscall * | objectDealDamage_ptr) (void *CGdObjectToolBox, uint16_t source_index, uint16_t target_index, uint16_t damage, uint32_t unknown) |
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typedef uint32_t(__thiscall * | getWeaponEffects_ptr) (void *CGdResource, uint32_t *param1, uint16_t weapon_id) |
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uint16_t __thiscall | getCurrentDex (SF_CGdFigure *_this, uint16_t figure_index) |
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uint16_t __thiscall | getCurrentInt (SF_CGdFigure *_this, uint16_t figure_index) |
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uint16_t | get_effect_chance (uint16_t dex_val, uint16_t int_val, uint16_t spell_line) |
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void | initialize_onhit_data_hooks () |
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void __thiscall | getTargetData (AutoClass24 *_this, SF_CGdTargetData *target) |
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bool | isJobDoNothing (uint16_t job_id) |
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bool __thiscall | isFigureJobSpell (SF_CGdFigureJobs *_this, uint16_t figure_id) |
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bool __thiscall | canJobBeInterrupted (FigureJobs job_id) |
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uint16_t __thiscall | getAttackInterruptionChance (SF_CGdFigure *_this, uint16_t source_index, uint16_t target_index) |
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uint16_t __thiscall | handle_riposte_set (SF_CGdFigureJobs *_this, uint16_t source_index, uint16_t target_index, uint16_t weapon_damage) |
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uint16_t __thiscall | handle_berserk_set (SF_CGdFigureJobs *_this, uint16_t source_index, uint16_t target_index, uint16_t weapon_damage) |
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uint16_t __thiscall | handle_trueshot_set (SF_CGdFigureJobs *_this, uint16_t source_index, uint16_t target_index, uint16_t weapon_damage) |
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void __thiscall | sf_onhit_hook (SF_CGdFigureJobs *_this, uint16_t source_index, uint32_t param_2, uint8_t param_3) |
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