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uint32_t __thiscall | raise_dead_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
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uint32_t __thiscall | area_heal_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
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uint32_t __thiscall | revenge_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
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uint32_t __thiscall | torture_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
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uint32_t __thiscall | fog_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
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uint32_t __thiscall | area_pain_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
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uint32_t __thiscall | rain_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
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uint32_t __thiscall | area_freeze_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
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uint32_t __thiscall | hypnotize_area_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
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uint32_t __thiscall | default_aoe_offensive_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
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◆ area_freeze_ai_handler()
◆ area_heal_ai_handler()
◆ area_pain_ai_handler()
◆ default_aoe_offensive_ai_handler()
◆ fog_ai_handler()
◆ hypnotize_area_ai_handler()
◆ rain_ai_handler()
◆ raise_dead_ai_handler()
◆ revenge_ai_handler()
◆ torture_ai_handler()