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Spellforce-Spell-framework
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Go to the source code of this file.
Functions | |
| uint32_t __thiscall | raise_dead_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
| uint32_t __thiscall | area_heal_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
| uint32_t __thiscall | revenge_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
| uint32_t __thiscall | torture_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
| uint32_t __thiscall | fog_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
| uint32_t __thiscall | area_pain_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
| uint32_t __thiscall | rain_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
| uint32_t __thiscall | area_freeze_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
| uint32_t __thiscall | hypnotize_area_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
| uint32_t __thiscall | default_aoe_offensive_ai_handler (SF_CGdBattleDevelopment *_this, SF_Coord *cast_position, uint16_t spell_line, SF_CGdResourceSpell *spell_data) |
| uint32_t __thiscall area_freeze_ai_handler | ( | SF_CGdBattleDevelopment * | _this, |
| SF_Coord * | cast_position, | ||
| uint16_t | spell_line, | ||
| SF_CGdResourceSpell * | spell_data ) |
Definition at line 276 of file sf_ai_aoe_handlers.cpp.


| uint32_t __thiscall area_heal_ai_handler | ( | SF_CGdBattleDevelopment * | _this, |
| SF_Coord * | cast_position, | ||
| uint16_t | spell_line, | ||
| SF_CGdResourceSpell * | spell_data ) |
| uint32_t __thiscall area_pain_ai_handler | ( | SF_CGdBattleDevelopment * | _this, |
| SF_Coord * | cast_position, | ||
| uint16_t | spell_line, | ||
| SF_CGdResourceSpell * | spell_data ) |
| uint32_t __thiscall default_aoe_offensive_ai_handler | ( | SF_CGdBattleDevelopment * | _this, |
| SF_Coord * | cast_position, | ||
| uint16_t | spell_line, | ||
| SF_CGdResourceSpell * | spell_data ) |
Definition at line 384 of file sf_ai_aoe_handlers.cpp.


| uint32_t __thiscall fog_ai_handler | ( | SF_CGdBattleDevelopment * | _this, |
| SF_Coord * | cast_position, | ||
| uint16_t | spell_line, | ||
| SF_CGdResourceSpell * | spell_data ) |
Definition at line 178 of file sf_ai_aoe_handlers.cpp.


| uint32_t __thiscall hypnotize_area_ai_handler | ( | SF_CGdBattleDevelopment * | _this, |
| SF_Coord * | cast_position, | ||
| uint16_t | spell_line, | ||
| SF_CGdResourceSpell * | spell_data ) |
Definition at line 330 of file sf_ai_aoe_handlers.cpp.


| uint32_t __thiscall rain_ai_handler | ( | SF_CGdBattleDevelopment * | _this, |
| SF_Coord * | cast_position, | ||
| uint16_t | spell_line, | ||
| SF_CGdResourceSpell * | spell_data ) |
Definition at line 239 of file sf_ai_aoe_handlers.cpp.


| uint32_t __thiscall raise_dead_ai_handler | ( | SF_CGdBattleDevelopment * | _this, |
| SF_Coord * | cast_position, | ||
| uint16_t | spell_line, | ||
| SF_CGdResourceSpell * | spell_data ) |
| uint32_t __thiscall revenge_ai_handler | ( | SF_CGdBattleDevelopment * | _this, |
| SF_Coord * | cast_position, | ||
| uint16_t | spell_line, | ||
| SF_CGdResourceSpell * | spell_data ) |
| uint32_t __thiscall torture_ai_handler | ( | SF_CGdBattleDevelopment * | _this, |
| SF_Coord * | cast_position, | ||
| uint16_t | spell_line, | ||
| SF_CGdResourceSpell * | spell_data ) |
Definition at line 130 of file sf_ai_aoe_handlers.cpp.