Spellforce-Spell-framework
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ability_benefactions_end_handler() :
sf_spellend_handlers.h
ability_benefactions_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ability_berserk_end_handler() :
sf_spellend_handlers.h
ability_berserk_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ability_boons_end_handler() :
sf_spellend_handlers.h
ability_boons_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ability_critical_hits_end_handler() :
sf_spellend_handlers.h
ability_critical_hits_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ability_durability_end_handler() :
sf_spellend_handlers.h
ability_durability_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ability_endurance_end_handler() :
sf_spellend_handlers.h
ability_endurance_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ability_patronize_end_handler() :
sf_spellend_handlers.h
ability_patronize_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ability_riposte_end_handler() :
sf_spellend_handlers.h
ability_riposte_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ability_salvo_end_handler() :
sf_spellend_handlers.h
ability_salvo_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ability_shelter_end_handler() :
sf_spellend_handlers.h
ability_shelter_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ability_shift_life_end_handler() :
sf_spellend_handlers.h
ability_shift_life_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ability_steelskin_end_handler() :
sf_spellend_handlers.h
ability_steelskin_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ability_trueshot_end_handler() :
sf_spellend_handlers.h
ability_trueshot_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ability_warcry_end_handler() :
sf_spellend_handlers.h
ability_warcry_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
AC30_FUN_006c3880 :
sf_worker_logic_hook.c
AC30_FUN_006c3880_ptr :
sf_worker_logic_hook.c
AC34calculateWeaponSpeed :
sf_vanilla_fix_hook.c
AC34calculateWeaponSpeed_ptr :
sf_vanilla_fix_hook.c
AC57_Dispose :
sf_vanilla_fix_hook.c
AC57_Dispose_ptr :
sf_vanilla_fix_hook.c
AC57_Init :
sf_vanilla_fix_hook.c
AC57_Init_ptr :
sf_vanilla_fix_hook.c
AC60AddOrGetEntity_ptr :
sf_ai_functions.h
AC65_FUN_0074caf0 :
sf_worker_logic_hook.c
AC65_FUN_0074caf0_ptr :
sf_worker_logic_hook.c
AC65_init_ptr :
sf_building_done_hook.c
AC82_Zero :
sf_campaign_hook.c
AC82_Zero_ptr :
sf_campaign_hook.c
AC95_get_figure_name :
sf_campaign_hook.c
,
sf_vanilla_fix_hook.c
AC95_get_figure_name_ptr :
sf_campaign_hook.c
,
sf_vanilla_fix_hook.c
acid_cloud_end_handler() :
sf_spellend_handlers.h
acid_cloud_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
add_close_button() :
sf_ui_wrappers.c
add_item :
sf_vanilla_fix_hook.c
add_item_ptr :
sf_vanilla_fix_hook.c
addAction_ptr :
sf_figure_functions.h
AddAuxData :
sf_mod_registry.cpp
addBonusMult_ptr :
sf_figure_functions.h
addBonusMultExt() :
sf_wrappers.c
addBonusMultToStatistic() :
sf_wrappers.c
,
sf_wrappers.h
addBonusMultToStatistic_ptr :
sf_figure_functions.h
AddBuilding :
sf_mod_registry.cpp
addBuilding_ptr :
sf_building_structures.h
addBuildingAuxData_ptr :
sf_building_structures.h
addCollisionEntry() :
sf_mod_registry.cpp
addEffect_ptr :
sf_effect_functions.h
addEffectFromEffect :
sf_effect_hook.c
addEffectFromEffect_ptr :
sf_effect_hook.c
addFigureToBuilding_ptr :
sf_building_functions.h
addPhysicalFromEffect :
sf_effect_hook.c
addPhysicalFromEffect_ptr :
sf_effect_hook.c
addResource :
sf_worker_logic_hook.c
addResource_ptr :
sf_worker_logic_hook.c
addSpell_ptr :
sf_spell_functions.h
addSpellToFigure_ptr :
sf_toolbox_functions.h
addToObjectQueue :
sf_worker_logic_hook.c
addToObjectQueue_ptr :
sf_worker_logic_hook.c
addToXData_ptr :
sf_spell_functions.h
addUnit_ptr :
sf_toolbox_functions.h
addVisualEffect_ptr :
sf_spell_functions.h
AGGROED :
sf_general_structures.h
AGILITY :
sf_general_structures.h
ai_AOE2_hook() :
sf_ai_hook.c
,
sf_ai_hook.h
ai_aoe_handler_ptr :
sf_registration_structures.h
ai_AOE_hook() :
sf_ai_hook.c
,
sf_ai_hook.h
ai_avoidance_handler_ptr :
sf_registration_structures.h
AI_BLOCKED :
sf_general_structures.h
ai_single_handler_ptr :
sf_registration_structures.h
aiAPI :
sf_vanilla_fix_hook.c
,
sf_worker_logic_hook.c
,
sf_hooks.c
,
sf_hooks.h
,
sf_spelleffect_handlers.cpp
amok_ai_handler() :
sf_ai_spell_handlers.cpp
,
sf_ai_spell_handlers.h
amok_end_handler() :
sf_spellend_handlers.h
amok_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
AOE_SPELL :
sf_general_structures.h
append_mod_error() :
sf_error_registry.cpp
apply_aura_effect() :
sf_spelleffect_handlers.cpp
apply_label_colour() :
sf_ui_wrappers.c
,
sf_ui_wrappers.h
applyBuildingTag() :
sf_hooks.h
,
sf_mod_registry.cpp
applyBuildingTag_ptr :
sf_registration_functions.h
applySpellTag() :
sf_hooks.h
,
sf_mod_registry.cpp
applySpellTag_ptr :
sf_registration_functions.h
appMenuEnterCampaignFlow_ptr :
sf_campaign_hook.h
appMenuReadSave_ptr :
sf_prepare_new_game.h
area_confuse_end_handler() :
sf_spellend_handlers.h
area_confuse_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
area_darkness_end_handler() :
sf_spellend_handlers.h
area_darkness_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
area_flexibility_end_handler() :
sf_spellend_handlers.h
area_flexibility_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
area_freeze_ai_handler() :
sf_ai_aoe_handlers.cpp
,
sf_ai_aoe_handlers.h
area_freeze_end_handler() :
sf_spellend_handlers.h
area_freeze_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
area_heal_ai_handler() :
sf_ai_aoe_handlers.cpp
,
sf_ai_aoe_handlers.h
area_healing_end_handler() :
sf_spellend_handlers.h
area_healing_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
area_hypnotize_end_handler() :
sf_spellend_handlers.h
area_hypnotize_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
area_inflexibility_end_handler() :
sf_spellend_handlers.h
area_inflexibility_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
area_pain_ai_handler() :
sf_ai_aoe_handlers.cpp
,
sf_ai_aoe_handlers.h
area_pain_end_handler() :
sf_spellend_handlers.h
area_pain_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
area_plague_end_handler() :
sf_spellend_handlers.h
area_plague_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
area_quickness_end_handler() :
sf_spellend_handlers.h
area_quickness_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
area_roots_end_handler() :
sf_spellend_handlers.h
area_roots_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
area_slowness_end_handler() :
sf_spellend_handlers.h
area_slowness_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
area_strength_end_handler() :
sf_spellend_handlers.h
area_strength_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
area_weaken_end_handler() :
sf_spellend_handlers.h
area_weaken_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
ARMOR :
sf_general_structures.h
army_worker_done_handler() :
sf_building_done_handlers.cpp
,
sf_building_done_handlers.h
assistance_end_handler() :
sf_spellend_handlers.h
assistance_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
assistance_onhit_handler() :
sf_onhit_handlers.cpp
,
sf_onhit_handlers.h
astruct32 :
sf_building_structures.h
attach_new_button() :
sf_general_structures.h
attach_new_label() :
sf_general_structures.h
attach_new_meshed_label() :
sf_general_structures.h
attachCallback_ptr :
sf_ui_functions.h
attachControlToScreen_ptr :
sf_ui_functions.h
attachLabel() :
sf_ui_wrappers.c
,
sf_ui_wrappers.h
attachLabel_ptr :
sf_ui_functions.h
attachMeshedLabel() :
sf_ui_wrappers.c
,
sf_ui_wrappers.h
attachMeshedLabel_ptr :
sf_ui_functions.h
attachNewButton() :
sf_ui_wrappers.c
,
sf_ui_wrappers.h
attachNewButton_ptr :
sf_ui_functions.h
attachTowerUnit_ptr :
sf_building_functions.h
attachVideo() :
sf_general_structures.h
aura_end_handler() :
sf_spellend_handlers.cpp
,
sf_spellend_handlers.h
aura_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
aura_light_ai_handler() :
sf_ai_spell_handlers.cpp
,
sf_ai_spell_handlers.h
AURA_RUNNING :
sf_general_structures.h
AURA_SPELL :
sf_general_structures.h
autoclass113_fun_00a27530_ptr :
sf_general_structures.h
autoclass113_fun_00a278c0_ptr :
sf_general_structures.h
AutoClass46 :
sf_general_structures.h
avatarInternalCopy_ptr :
sf_campaign_hook.h
avatarVectorsCopy_ptr :
sf_campaign_hook.h
avoidance_penalty_hook() :
sf_ai_hook.c
,
sf_ai_hook.h
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