Spellforce-Spell-framework
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sf_ai_structures.h File Reference
#include <stdint.h>
#include <stdbool.h>
#include "../sf_general_structures.h"
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Classes

struct  EntityPriorityList_data
 Stores data related to a specific entity in the AI system. More...
struct  EntityPriorityList
 Holds a list of entities with associated data and an entity count. More...
struct  CGdAIBattleData
 The main structure for handling AI battle data. More...
struct  SF_CGdBattleDevelopment
 High-level structure managing AI battle development. More...