Spellforce-Spell-framework
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The main structure for handling AI battle data. More...
#include <sf_ai_functions.h>
The main structure for handling AI battle data.
This structure encapsulates various components required for managing AI behavior, including information about figures, targets, spells, and world data. It is utilized within the game's AI systems to coordinate and process actions, strategies, and outcomes.
Definition at line 71 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::action_is_siege_aura |
Definition at line 159 of file sf_ai_functions.h.
AutoClass60 CGdAIBattleData::ally_figures |
Definition at line 94 of file sf_ai_functions.h.
ushort_list_node CGdAIBattleData::another_figure_list[2000] |
Definition at line 135 of file sf_ai_functions.h.
void* CGdAIBattleData::autoclass22 |
Definition at line 88 of file sf_ai_functions.h.
void* CGdAIBattleData::autoclass30 |
Unidentified component
Definition at line 75 of file sf_ai_functions.h.
void* CGdAIBattleData::autoclass34 |
Unidentified component
Definition at line 79 of file sf_ai_functions.h.
void* CGdAIBattleData::autoclass50 |
Definition at line 89 of file sf_ai_functions.h.
void* CGdAIBattleData::autoclass64 |
Definition at line 93 of file sf_ai_functions.h.
AutoClass60 CGdAIBattleData::building_ally |
Definition at line 98 of file sf_ai_functions.h.
AutoClass60 CGdAIBattleData::building_not_ally |
Definition at line 100 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::can_be_target_maybe |
Definition at line 107 of file sf_ai_functions.h.
SF_CGdBuilding* CGdAIBattleData::CGdBuilding |
Pointer to the building data.
Definition at line 73 of file sf_ai_functions.h.
void* CGdAIBattleData::CGdBuildingToolBox |
ToolBox for managing building-related operations.
Definition at line 74 of file sf_ai_functions.h.
void* CGdAIBattleData::CGdDoubleLinkList |
Definition at line 81 of file sf_ai_functions.h.
SF_CGdFigure* CGdAIBattleData::CGdFigure |
Pointer to the Global Figure data structure .
Definition at line 76 of file sf_ai_functions.h.
SF_CGdFigureJobs* CGdAIBattleData::CGdFigureJobs |
Pointer to the Global Figure Job data structure.
Definition at line 77 of file sf_ai_functions.h.
SF_CGdFigureToolbox* CGdAIBattleData::CGdFigureToolBox |
Toolbox for figure-related operations.
Definition at line 78 of file sf_ai_functions.h.
void* CGdAIBattleData::CGdFormation |
Definition at line 80 of file sf_ai_functions.h.
void* CGdAIBattleData::CGdInfluenceMap |
Definition at line 82 of file sf_ai_functions.h.
void* CGdAIBattleData::CGdObject |
Definition at line 83 of file sf_ai_functions.h.
void* CGdAIBattleData::CGdObjectToolBox |
Definition at line 84 of file sf_ai_functions.h.
void* CGdAIBattleData::CGdPlayer |
Definition at line 85 of file sf_ai_functions.h.
void* CGdAIBattleData::CGdResource |
Definition at line 86 of file sf_ai_functions.h.
SF_CGdSpell* CGdAIBattleData::CGdSpell |
Definition at line 87 of file sf_ai_functions.h.
void* CGdAIBattleData::CGdVisibility |
Definition at line 90 of file sf_ai_functions.h.
SF_CGdWorld* CGdAIBattleData::CGdWorld |
Pointer to the game world data.
Definition at line 91 of file sf_ai_functions.h.
SF_CGdWorldToolBox* CGdAIBattleData::CGdWorldToolBox |
Toolbox for managing world-related operations.
Definition at line 92 of file sf_ai_functions.h.
SF_SGtFigureAction CGdAIBattleData::current_action |
Definition at line 103 of file sf_ai_functions.h.
uint16_t CGdAIBattleData::current_action_max_rng |
Definition at line 105 of file sf_ai_functions.h.
uint16_t CGdAIBattleData::current_action_min_rng |
Definition at line 104 of file sf_ai_functions.h.
uint16_t CGdAIBattleData::current_figure |
Definition at line 137 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_figure_has_aggro |
Definition at line 141 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_figure_has_amok |
Definition at line 114 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_figure_has_demoralization |
Definition at line 142 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_figure_has_owner |
Definition at line 118 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_figure_is_aggroed |
Definition at line 112 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_figure_is_combat_involved_maybe |
Definition at line 140 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_figure_is_hero |
Definition at line 117 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_figure_is_mainchar |
Definition at line 116 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_figure_is_not_mainchar_or_hero |
Definition at line 113 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_figure_is_pet |
Definition at line 152 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_figure_is_tower |
Definition at line 120 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_figure_is_warrior |
Definition at line 121 of file sf_ai_functions.h.
uint16_t CGdAIBattleData::current_figure_master |
Definition at line 153 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_figure_noaggroattack |
Definition at line 131 of file sf_ai_functions.h.
SF_Coord CGdAIBattleData::current_figure_pos |
Definition at line 138 of file sf_ai_functions.h.
uint8_t CGdAIBattleData::current_figure_sight_range_maybe |
Definition at line 109 of file sf_ai_functions.h.
uint16_t CGdAIBattleData::current_figure_target_index |
Definition at line 124 of file sf_ai_functions.h.
SF_Coord CGdAIBattleData::current_figure_target_position |
Definition at line 125 of file sf_ai_functions.h.
uint8_t CGdAIBattleData::current_figure_target_type |
Definition at line 123 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_hate |
Definition at line 127 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_ranking |
Definition at line 128 of file sf_ai_functions.h.
SF_CGdTargetData CGdAIBattleData::current_source_maybe |
Definition at line 145 of file sf_ai_functions.h.
SF_CGdTargetData CGdAIBattleData::current_target |
Definition at line 146 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::current_target_level_possibly |
Definition at line 158 of file sf_ai_functions.h.
AutoClass60 CGdAIBattleData::enemy_figures |
Definition at line 96 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::figure_is_charmed_summon_maybe |
Definition at line 156 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::figures_max_hp |
Definition at line 144 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::figures_missing_hp |
Definition at line 111 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::force_process_figure_maybe |
Definition at line 148 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::is_map_arena3 |
Definition at line 132 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::manual_hit_target_maybe |
Definition at line 119 of file sf_ai_functions.h.
ushort_list_node CGdAIBattleData::some_figure_list[2000] |
Definition at line 133 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::some_ranking |
Definition at line 151 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::something_related_to_ranking |
Definition at line 122 of file sf_ai_functions.h.
uint16_t CGdAIBattleData::unkn1 |
Definition at line 95 of file sf_ai_functions.h.
uint16_t CGdAIBattleData::unkn10 |
Definition at line 139 of file sf_ai_functions.h.
uint16_t CGdAIBattleData::unkn11 |
Definition at line 147 of file sf_ai_functions.h.
uint8_t CGdAIBattleData::unkn12 |
Definition at line 150 of file sf_ai_functions.h.
uint8_t CGdAIBattleData::unkn13 |
Definition at line 154 of file sf_ai_functions.h.
uint8_t CGdAIBattleData::unkn14 |
Definition at line 155 of file sf_ai_functions.h.
uint16_t CGdAIBattleData::unkn2 |
Definition at line 97 of file sf_ai_functions.h.
uint16_t CGdAIBattleData::unkn3 |
Definition at line 99 of file sf_ai_functions.h.
uint16_t CGdAIBattleData::unkn4 |
Definition at line 101 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::unkn5 |
Definition at line 102 of file sf_ai_functions.h.
uint16_t CGdAIBattleData::unkn6 |
Definition at line 108 of file sf_ai_functions.h.
uint8_t CGdAIBattleData::unkn7 |
Definition at line 110 of file sf_ai_functions.h.
uint8_t CGdAIBattleData::unkn8 |
Definition at line 126 of file sf_ai_functions.h.
uint16_t CGdAIBattleData::unkn9 |
Definition at line 130 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::unkn_array[2000] |
Definition at line 136 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::unkn_flag1 |
Definition at line 115 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::unkn_flag2 |
Definition at line 143 of file sf_ai_functions.h.
uint32_t CGdAIBattleData::unkn_flag3 |
Definition at line 157 of file sf_ai_functions.h.
uint8_t CGdAIBattleData::unkn_list[0xfa2] |
Large array for unknown purposes
Definition at line 129 of file sf_ai_functions.h.
ushort_list_node CGdAIBattleData::unkn_node |
Definition at line 134 of file sf_ai_functions.h.
SF_CGdTargetData CGdAIBattleData::unknown_target |
Definition at line 149 of file sf_ai_functions.h.
SF_String CGdAIBattleData::world_name |
Definition at line 106 of file sf_ai_functions.h.