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Spellforce-Spell-framework
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The main structure for handling AI battle data. More...
#include <sf_ai_structures.h>

The main structure for handling AI battle data.
This structure encapsulates various components required for managing AI behavior, including information about figures, targets, spells, and world data. It is utilized within the game's AI systems to coordinate and process actions, strategies, and outcomes.
Definition at line 40 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::action_is_siege_aura |
Definition at line 128 of file sf_ai_structures.h.
| EntityPriorityList CGdAIBattleData::ally_figures |
Definition at line 63 of file sf_ai_structures.h.
| ushort_list_node CGdAIBattleData::another_figure_list[2000] |
Definition at line 104 of file sf_ai_structures.h.
| void* CGdAIBattleData::autoclass22 |
Definition at line 57 of file sf_ai_structures.h.
| void* CGdAIBattleData::autoclass30 |
Unidentified component
Definition at line 44 of file sf_ai_structures.h.
| void* CGdAIBattleData::autoclass34 |
Unidentified component
Definition at line 48 of file sf_ai_structures.h.
| void* CGdAIBattleData::autoclass50 |
Definition at line 58 of file sf_ai_structures.h.
| void* CGdAIBattleData::autoclass64 |
Definition at line 62 of file sf_ai_structures.h.
| EntityPriorityList CGdAIBattleData::building_ally |
Definition at line 67 of file sf_ai_structures.h.
| EntityPriorityList CGdAIBattleData::building_not_ally |
Definition at line 69 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::can_be_target_maybe |
Definition at line 76 of file sf_ai_structures.h.
| SF_CGdBuilding* CGdAIBattleData::CGdBuilding |
Pointer to the building data.
Definition at line 42 of file sf_ai_structures.h.
| void* CGdAIBattleData::CGdBuildingToolBox |
ToolBox for managing building-related operations.
Definition at line 43 of file sf_ai_structures.h.
| void* CGdAIBattleData::CGdDoubleLinkList |
Definition at line 50 of file sf_ai_structures.h.
| SF_CGdFigure* CGdAIBattleData::CGdFigure |
Pointer to the Global Figure data structure .
Definition at line 45 of file sf_ai_structures.h.
| SF_CGdFigureJobs* CGdAIBattleData::CGdFigureJobs |
Pointer to the Global Figure Job data structure.
Definition at line 46 of file sf_ai_structures.h.
| SF_CGdFigureToolbox* CGdAIBattleData::CGdFigureToolBox |
Toolbox for figure-related operations.
Definition at line 47 of file sf_ai_structures.h.
| void* CGdAIBattleData::CGdFormation |
Definition at line 49 of file sf_ai_structures.h.
| void* CGdAIBattleData::CGdInfluenceMap |
Definition at line 51 of file sf_ai_structures.h.
| void* CGdAIBattleData::CGdObject |
Definition at line 52 of file sf_ai_structures.h.
| void* CGdAIBattleData::CGdObjectToolBox |
Definition at line 53 of file sf_ai_structures.h.
| SF_CGdPlayer* CGdAIBattleData::CGdPlayer |
Definition at line 54 of file sf_ai_structures.h.
| void* CGdAIBattleData::CGdResource |
Definition at line 55 of file sf_ai_structures.h.
| SF_CGdSpell* CGdAIBattleData::CGdSpell |
Definition at line 56 of file sf_ai_structures.h.
| void* CGdAIBattleData::CGdVisibility |
Definition at line 59 of file sf_ai_structures.h.
| SF_CGdWorld* CGdAIBattleData::CGdWorld |
Pointer to the game world data.
Definition at line 60 of file sf_ai_structures.h.
| SF_CGdWorldToolBox* CGdAIBattleData::CGdWorldToolBox |
Toolbox for managing world-related operations.
Definition at line 61 of file sf_ai_structures.h.
| SF_SGtFigureAction CGdAIBattleData::current_action |
Definition at line 72 of file sf_ai_structures.h.
| uint16_t CGdAIBattleData::current_action_max_rng |
Definition at line 74 of file sf_ai_structures.h.
| uint16_t CGdAIBattleData::current_action_min_rng |
Definition at line 73 of file sf_ai_structures.h.
| uint16_t CGdAIBattleData::current_figure |
Definition at line 106 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_figure_has_aggro |
Definition at line 110 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_figure_has_amok |
Definition at line 83 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_figure_has_demoralization |
Definition at line 111 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_figure_has_owner |
Definition at line 87 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_figure_is_aggroed |
Definition at line 81 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_figure_is_combat_involved_maybe |
Definition at line 109 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_figure_is_hero |
Definition at line 86 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_figure_is_mainchar |
Definition at line 85 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_figure_is_not_mainchar_or_hero |
Definition at line 82 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_figure_is_pet |
Definition at line 121 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_figure_is_tower |
Definition at line 89 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_figure_is_warrior |
Definition at line 90 of file sf_ai_structures.h.
| uint16_t CGdAIBattleData::current_figure_master |
Definition at line 122 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_figure_noaggroattack |
Definition at line 100 of file sf_ai_structures.h.
| SF_Coord CGdAIBattleData::current_figure_pos |
Definition at line 107 of file sf_ai_structures.h.
| uint8_t CGdAIBattleData::current_figure_sight_range_maybe |
Definition at line 78 of file sf_ai_structures.h.
| uint16_t CGdAIBattleData::current_figure_target_index |
Definition at line 93 of file sf_ai_structures.h.
| SF_Coord CGdAIBattleData::current_figure_target_position |
Definition at line 94 of file sf_ai_structures.h.
| uint8_t CGdAIBattleData::current_figure_target_type |
Definition at line 92 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_hate |
Definition at line 96 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_ranking |
Definition at line 97 of file sf_ai_structures.h.
| SF_CGdTargetData CGdAIBattleData::current_source_maybe |
Definition at line 114 of file sf_ai_structures.h.
| SF_CGdTargetData CGdAIBattleData::current_target |
Definition at line 115 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::current_target_level_possibly |
Definition at line 127 of file sf_ai_structures.h.
| EntityPriorityList CGdAIBattleData::enemy_figures |
Definition at line 65 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::figure_is_charmed_summon_maybe |
Definition at line 125 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::figures_max_hp |
Definition at line 113 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::figures_missing_hp |
Definition at line 80 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::force_process_figure_maybe |
Definition at line 117 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::is_map_arena3 |
Definition at line 101 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::manual_hit_target_maybe |
Definition at line 88 of file sf_ai_structures.h.
| ushort_list_node CGdAIBattleData::some_figure_list[2000] |
Definition at line 102 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::some_ranking |
Definition at line 120 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::something_related_to_ranking |
Definition at line 91 of file sf_ai_structures.h.
| uint16_t CGdAIBattleData::unkn1 |
Definition at line 64 of file sf_ai_structures.h.
| uint16_t CGdAIBattleData::unkn10 |
Definition at line 108 of file sf_ai_structures.h.
| uint16_t CGdAIBattleData::unkn11 |
Definition at line 116 of file sf_ai_structures.h.
| uint8_t CGdAIBattleData::unkn12 |
Definition at line 119 of file sf_ai_structures.h.
| uint8_t CGdAIBattleData::unkn13 |
Definition at line 123 of file sf_ai_structures.h.
| uint8_t CGdAIBattleData::unkn14 |
Definition at line 124 of file sf_ai_structures.h.
| uint16_t CGdAIBattleData::unkn2 |
Definition at line 66 of file sf_ai_structures.h.
| uint16_t CGdAIBattleData::unkn3 |
Definition at line 68 of file sf_ai_structures.h.
| uint16_t CGdAIBattleData::unkn4 |
Definition at line 70 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::unkn5 |
Definition at line 71 of file sf_ai_structures.h.
| uint16_t CGdAIBattleData::unkn6 |
Definition at line 77 of file sf_ai_structures.h.
| uint8_t CGdAIBattleData::unkn7 |
Definition at line 79 of file sf_ai_structures.h.
| uint8_t CGdAIBattleData::unkn8 |
Definition at line 95 of file sf_ai_structures.h.
| uint16_t CGdAIBattleData::unkn9 |
Definition at line 99 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::unkn_array[2000] |
Definition at line 105 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::unkn_flag1 |
Definition at line 84 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::unkn_flag2 |
Definition at line 112 of file sf_ai_structures.h.
| uint32_t CGdAIBattleData::unkn_flag3 |
Definition at line 126 of file sf_ai_structures.h.
| uint8_t CGdAIBattleData::unkn_list[0xfa2] |
Large array for unknown purposes
Definition at line 98 of file sf_ai_structures.h.
| ushort_list_node CGdAIBattleData::unkn_node |
Definition at line 103 of file sf_ai_structures.h.
| SF_CGdTargetData CGdAIBattleData::unknown_target |
Definition at line 118 of file sf_ai_structures.h.
| SF_String CGdAIBattleData::world_name |
Definition at line 75 of file sf_ai_structures.h.