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Spellforce-Spell-framework
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#include "../../api/sfsf.h"

Go to the source code of this file.
Macros | |
| #define | MAX_SCREEN_ENTRIES 128 |
Functions | |
| void | initialize_screens_module () |
| Loads and validates sfsf\screens.json. | |
| const char * | find_screen_for_map (const char *map_name) |
| Finds the loading screen mesh for a map, or NULL for the default. | |
Variables | |
| SFMod * | g_screens_mod |