Spellforce-Spell-framework
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sf_screens_module.h File Reference
#include "../../api/sfsf.h"
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Macros

#define MAX_SCREEN_ENTRIES   128

Functions

void initialize_screens_module ()
 Loads and validates sfsf\screens.json.
const char * find_screen_for_map (const char *map_name)
 Finds the loading screen mesh for a map, or NULL for the default.

Variables

SFModg_screens_mod