Spellforce-Spell-framework
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sf_screens_module.h
Go to the documentation of this file.
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#ifndef SCREENS_MODULE_H
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#define SCREENS_MODULE_H
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#include "
../../api/sfsf.h
"
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#define MAX_SCREEN_ENTRIES 128
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extern
SFMod
*
g_screens_mod
;
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void
initialize_screens_module
();
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const
char
*
find_screen_for_map
(
const
char
*map_name);
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#endif
// SCREENS_MODULE_H
find_screen_for_map
const char * find_screen_for_map(const char *map_name)
Finds the loading screen mesh for a map, or NULL for the default.
Definition
sf_screens_module.c:156
initialize_screens_module
void initialize_screens_module()
Loads and validates sfsf\screens.json.
Definition
sf_screens_module.c:113
g_screens_mod
SFMod * g_screens_mod
Definition
sf_screens_module.c:22
sfsf.h
SFMod
Definition
sf_general_structures.h:811
src
internal
core
sf_screens_module.h
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