Spellforce-Spell-framework
Loading...
Searching...
No Matches
sf_screens_module.c File Reference
#include <windows.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "sf_screens_module.h"
#include "sf_screens_loader.h"
#include "sf_hooks.h"
#include "sf_wrappers.h"
#include "hooks/sf_campaign_hook.h"
#include "../registry/sf_error_registry.h"
#include "../registry/sf_registry.h"
Include dependency graph for sf_screens_module.c:

Go to the source code of this file.

Functions

void initialize_screens_module ()
 Loads and validates sfsf\screens.json.
const char * find_screen_for_map (const char *map_name)
 Finds the loading screen mesh for a map, or NULL for the default.

Variables

SFModg_screens_mod = NULL