Spellforce-Spell-framework
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sf_prepare_new_game.c File Reference
#include "../sf_wrappers.h"
#include "../sf_ui_wrappers.h"
#include "sf_campaign_hook.h"
#include "sf_prepare_new_game.h"
#include "../sf_hooks.h"
#include "sf_vanilla_fix_hook.h"
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <windows.h>
Include dependency graph for sf_prepare_new_game.c:

Go to the source code of this file.

Functions

void initialize_preparenewgame_rewrite ()
uint8_t __thiscall pn_preload_get_skip_tutorial (CUiMenuPreLoad *_this)
SF_String *__thiscall getSavePath (CAppSession *_this, SF_String *output, uint32_t campaign_type)
SF_Stringbuild_load_path (CAppMenu *_this, void *preload, SF_String *out)
void __thiscall hooked_prepare_new_game (CAppMenu *_this, CUiMenuPreLoad *preload)

Variables

CreateMnuHintExt_ptr CreateMnuHintExt
CreateMenuPreMulti_ptr CreateMenuPreMulti
importFromSave_ptr importFromSave