Spellforce-Spell-framework
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sf_phys_effect_handlers.h
Go to the documentation of this file.
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#pragma once
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#include "
../../api/sfsf.h
"
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#include "
../../asi/sf_asi.h
"
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void
__thiscall
stone_rain_phys_handler
(
SF_CGdEffect
*_this, uint16_t effect_id);
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uint16_t __thiscall
spark_phys_handler
(
SF_CGdEffect
*_this, uint16_t source, uint16_t target,
bool
*isSpellDamage,
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uint16_t damage);
sf_asi.h
spark_phys_handler
uint16_t __thiscall spark_phys_handler(SF_CGdEffect *_this, uint16_t source, uint16_t target, bool *isSpellDamage, uint16_t damage)
Definition
sf_phys_effect_handlers.cpp:53
stone_rain_phys_handler
void __thiscall stone_rain_phys_handler(SF_CGdEffect *_this, uint16_t effect_id)
Definition
sf_phys_effect_handlers.cpp:5
sfsf.h
SF_CGdEffect
Definition
sf_effect_structures.h:22
src
internal
handlers
sf_phys_effect_handlers.h
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1.17.0