Spellforce-Spell-framework
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sf_phys_effect_handlers.h
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1#pragma once
2
3#include "../../api/sfsf.h"
4#include "../../asi/sf_asi.h"
5void __thiscall stone_rain_phys_handler(SF_CGdEffect *_this, uint16_t effect_id);
6uint16_t __thiscall spark_phys_handler (SF_CGdEffect *_this, uint16_t source, uint16_t target, bool *isSpellDamage,
7 uint16_t damage);
uint16_t __thiscall spark_phys_handler(SF_CGdEffect *_this, uint16_t source, uint16_t target, bool *isSpellDamage, uint16_t damage)
void __thiscall stone_rain_phys_handler(SF_CGdEffect *_this, uint16_t effect_id)