13 uint16_t target_index,
17 uint16_t target_index,
21 uint16_t figure_index);
23 SF_Coord cast_pos, uint16_t spell_line,
uint32_t __thiscall rank_support_spell_hook(SF_CGdBattleDevelopment *_this, uint16_t target_index, uint16_t spell_line, SF_CGdResourceSpell *spell_data)
Injects into the ranking system for a single target AI spell.
uint32_t __thiscall avoidance_penalty_hook(SF_CGdBattleDevelopment *_this, uint16_t figure_index)
uint32_t __thiscall rank_offensive_spell_hook(SF_CGdBattleDevelopment *_this, uint16_t target_index, uint16_t spell_line, SF_CGdResourceSpell *spell_data)
uint32_t __thiscall ai_AOE_hook(SF_CGdBattleDevelopment *_this, SF_Coord cast_pos, uint16_t spell_line, SF_CGdResourceSpell *spell_data)
Header file for defining AI-related battle functions for managing spellcasting, NPC behavior,...
Group of Structures and Enums used throught SFSF.
High-level structure managing AI battle development.