11 uint16_t figure_index,
12 uint16_t spell_index);
16 uint16_t figure_index,
17 uint16_t spell_index);
19 uint16_t figure_index,
20 uint16_t spell_index);
uint32_t __thiscall sf_ai_avoidance_freeze_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
uint32_t __thiscall sf_ai_avoidance_hypnotize_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
uint32_t __thiscall sf_ai_avoidance_invulnerability_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
uint32_t __thiscall sf_ai_avoidance_shield_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
uint32_t __thiscall sf_ai_avoidance_default_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
The main structure for handling AI battle data.