Spellforce-Spell-framework
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sf_ai_avoidance_handlers.h
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1#pragma once
2
3#include "../../api/sfsf.h"
4#include "../../asi/sf_asi.h"
5#include "../core/sf_hooks.h"
6
8 uint16_t figure_index,
9 uint16_t spell_index);
10uint32_t __thiscall sf_ai_avoidance_freeze_handler(CGdAIBattleData *_this,
11 uint16_t figure_index,
12 uint16_t spell_index);
14 CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index);
15uint32_t __thiscall sf_ai_avoidance_shield_handler(CGdAIBattleData *_this,
16 uint16_t figure_index,
17 uint16_t spell_index);
18uint32_t __thiscall sf_ai_avoidance_default_handler(CGdAIBattleData *_this,
19 uint16_t figure_index,
20 uint16_t spell_index);
uint32_t __thiscall sf_ai_avoidance_freeze_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
uint32_t __thiscall sf_ai_avoidance_hypnotize_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
uint32_t __thiscall sf_ai_avoidance_invulnerability_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
uint32_t __thiscall sf_ai_avoidance_shield_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
uint32_t __thiscall sf_ai_avoidance_default_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
The main structure for handling AI battle data.