15 uint16_t figure_index,
28 uint16_t figure_index,
35 uint16_t figure_index,
uint32_t __thiscall sf_ai_avoidance_freeze_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
uint32_t __thiscall sf_ai_avoidance_hypnotize_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
uint32_t __thiscall sf_ai_avoidance_invulnerability_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
uint32_t __thiscall sf_ai_avoidance_shield_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
uint32_t __thiscall sf_ai_avoidance_default_handler(CGdAIBattleData *_this, uint16_t figure_index, uint16_t spell_index)
The main structure for handling AI battle data.