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Spellforce-Spell-framework
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#include <sf_general_structures.h>

Public Attributes | |
| uint32_t | global_player_id |
| uint8_t | use |
| uint32_t | good_amount [20] |
| uint32_t | good_remainder [20] |
| uint32_t | unknown [2] |
| uint16_t | avatar_figure_index |
| SF_String | avatar_name |
| uint16_t | hero_figure_index [5] |
| SF_String | hero_names [5] |
| uint16_t | unknown2 |
| uint16_t | civilian_count [6] |
| uint16_t | warrior_count [2] |
| uint8_t | unknown3 [29] |
| uint8_t | alliance |
| uint8_t | hq_updrade_level [2] |
| void * | monument_list |
| uint32_t | unknown4 [2] |
| void * | building_list |
| uint32_t | unknown5 [7] |
| uint32_t | runepower_current |
| uint32_t | runepower_max |
| uint16_t | group |
| uint32_t | unknown6 |
| uint16_t | unknown7 |
| uint8_t | swarm_size |
Definition at line 1016 of file sf_general_structures.h.
| uint8_t GdPlayer::alliance |
Definition at line 1031 of file sf_general_structures.h.
| uint16_t GdPlayer::avatar_figure_index |
Definition at line 1023 of file sf_general_structures.h.
| SF_String GdPlayer::avatar_name |
Definition at line 1024 of file sf_general_structures.h.
| void* GdPlayer::building_list |
Definition at line 1035 of file sf_general_structures.h.
| uint16_t GdPlayer::civilian_count[6] |
Definition at line 1028 of file sf_general_structures.h.
| uint32_t GdPlayer::global_player_id |
Definition at line 1018 of file sf_general_structures.h.
| uint32_t GdPlayer::good_amount[20] |
Definition at line 1020 of file sf_general_structures.h.
| uint32_t GdPlayer::good_remainder[20] |
Definition at line 1021 of file sf_general_structures.h.
| uint16_t GdPlayer::group |
Definition at line 1039 of file sf_general_structures.h.
| uint16_t GdPlayer::hero_figure_index[5] |
Definition at line 1025 of file sf_general_structures.h.
| SF_String GdPlayer::hero_names[5] |
Definition at line 1026 of file sf_general_structures.h.
| uint8_t GdPlayer::hq_updrade_level[2] |
Definition at line 1032 of file sf_general_structures.h.
| void* GdPlayer::monument_list |
Definition at line 1033 of file sf_general_structures.h.
| uint32_t GdPlayer::runepower_current |
Definition at line 1037 of file sf_general_structures.h.
| uint32_t GdPlayer::runepower_max |
Definition at line 1038 of file sf_general_structures.h.
| uint8_t GdPlayer::swarm_size |
Definition at line 1042 of file sf_general_structures.h.
| uint32_t GdPlayer::unknown[2] |
Definition at line 1022 of file sf_general_structures.h.
| uint16_t GdPlayer::unknown2 |
Definition at line 1027 of file sf_general_structures.h.
| uint8_t GdPlayer::unknown3[29] |
Definition at line 1030 of file sf_general_structures.h.
| uint32_t GdPlayer::unknown4[2] |
Definition at line 1034 of file sf_general_structures.h.
| uint32_t GdPlayer::unknown5[7] |
Definition at line 1036 of file sf_general_structures.h.
| uint32_t GdPlayer::unknown6 |
Definition at line 1040 of file sf_general_structures.h.
| uint16_t GdPlayer::unknown7 |
Definition at line 1041 of file sf_general_structures.h.
| uint8_t GdPlayer::use |
Definition at line 1019 of file sf_general_structures.h.
| uint16_t GdPlayer::warrior_count[2] |
Definition at line 1029 of file sf_general_structures.h.