Spellforce-Spell-framework
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GdPlayer Struct Reference

#include <sf_general_structures.h>

Collaboration diagram for GdPlayer:

Public Attributes

uint32_t global_player_id
uint8_t use
uint32_t good_amount [20]
uint32_t good_remainder [20]
uint32_t unknown [2]
uint16_t avatar_figure_index
SF_String avatar_name
uint16_t hero_figure_index [5]
SF_String hero_names [5]
uint16_t unknown2
uint16_t civilian_count [6]
uint16_t warrior_count [2]
uint8_t unknown3 [29]
uint8_t alliance
uint8_t hq_updrade_level [2]
void * monument_list
uint32_t unknown4 [2]
void * building_list
uint32_t unknown5 [7]
uint32_t runepower_current
uint32_t runepower_max
uint16_t group
uint32_t unknown6
uint16_t unknown7
uint8_t swarm_size

Detailed Description

Definition at line 1016 of file sf_general_structures.h.

Member Data Documentation

◆ alliance

uint8_t GdPlayer::alliance

Definition at line 1031 of file sf_general_structures.h.

◆ avatar_figure_index

uint16_t GdPlayer::avatar_figure_index

Definition at line 1023 of file sf_general_structures.h.

◆ avatar_name

SF_String GdPlayer::avatar_name

Definition at line 1024 of file sf_general_structures.h.

◆ building_list

void* GdPlayer::building_list

Definition at line 1035 of file sf_general_structures.h.

◆ civilian_count

uint16_t GdPlayer::civilian_count[6]

Definition at line 1028 of file sf_general_structures.h.

◆ global_player_id

uint32_t GdPlayer::global_player_id

Definition at line 1018 of file sf_general_structures.h.

◆ good_amount

uint32_t GdPlayer::good_amount[20]

Definition at line 1020 of file sf_general_structures.h.

◆ good_remainder

uint32_t GdPlayer::good_remainder[20]

Definition at line 1021 of file sf_general_structures.h.

◆ group

uint16_t GdPlayer::group

Definition at line 1039 of file sf_general_structures.h.

◆ hero_figure_index

uint16_t GdPlayer::hero_figure_index[5]

Definition at line 1025 of file sf_general_structures.h.

◆ hero_names

SF_String GdPlayer::hero_names[5]

Definition at line 1026 of file sf_general_structures.h.

◆ hq_updrade_level

uint8_t GdPlayer::hq_updrade_level[2]

Definition at line 1032 of file sf_general_structures.h.

◆ monument_list

void* GdPlayer::monument_list

Definition at line 1033 of file sf_general_structures.h.

◆ runepower_current

uint32_t GdPlayer::runepower_current

Definition at line 1037 of file sf_general_structures.h.

◆ runepower_max

uint32_t GdPlayer::runepower_max

Definition at line 1038 of file sf_general_structures.h.

◆ swarm_size

uint8_t GdPlayer::swarm_size

Definition at line 1042 of file sf_general_structures.h.

◆ unknown

uint32_t GdPlayer::unknown[2]

Definition at line 1022 of file sf_general_structures.h.

◆ unknown2

uint16_t GdPlayer::unknown2

Definition at line 1027 of file sf_general_structures.h.

◆ unknown3

uint8_t GdPlayer::unknown3[29]

Definition at line 1030 of file sf_general_structures.h.

◆ unknown4

uint32_t GdPlayer::unknown4[2]

Definition at line 1034 of file sf_general_structures.h.

◆ unknown5

uint32_t GdPlayer::unknown5[7]

Definition at line 1036 of file sf_general_structures.h.

◆ unknown6

uint32_t GdPlayer::unknown6

Definition at line 1040 of file sf_general_structures.h.

◆ unknown7

uint16_t GdPlayer::unknown7

Definition at line 1041 of file sf_general_structures.h.

◆ use

uint8_t GdPlayer::use

Definition at line 1019 of file sf_general_structures.h.

◆ warrior_count

uint16_t GdPlayer::warrior_count[2]

Definition at line 1029 of file sf_general_structures.h.


The documentation for this struct was generated from the following file: