23 rain_handler(_this, effect_id);
27 bool isMagicDamage = 0;
38 damage = single_handler(_this, source_id, target_id, &isMagicDamage, damage);
45 for (
auto it = onhit_list.crbegin(); it != onhit_list.crend(); ++it)
47 std::pair<uint16_t, onhit_handler_ptr> entry = *it;
48 uint16_t spell_line_id = entry.first;