Spellforce-Spell-framework
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- s -
sacrifice_mana_ai_handler() :
sf_ai_spell_handlers.cpp
,
sf_ai_spell_handlers.h
sacrifice_mana_end_handler() :
sf_spellend_handlers.h
sacrifice_mana_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
sawmill_entry_handler() :
sf_worker_building_entry_handlers.cpp
,
sf_worker_building_entry_handlers.h
scavenger_entry_handler() :
sf_worker_building_entry_handlers.cpp
,
sf_worker_building_entry_handlers.h
self_illusion_end_handler() :
sf_spellend_handlers.h
self_illusion_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
sentinel_healing_end_handler() :
sf_spellend_handlers.h
sentinel_healing_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
set_centred_label_text() :
sf_ui_wrappers.c
,
sf_ui_wrappers.h
setup_logger() :
sf_wrappers.c
,
sf_wrappers.h
setupFigureIterator() :
sf_wrappers.c
,
sf_wrappers.h
setWeaponStats() :
sf_spelleffect_handlers.cpp
sf_ai_avoidance_default_handler() :
sf_ai_avoidance_handlers.cpp
,
sf_ai_avoidance_handlers.h
sf_ai_avoidance_freeze_handler() :
sf_ai_avoidance_handlers.cpp
,
sf_ai_avoidance_handlers.h
sf_ai_avoidance_hypnotize_handler() :
sf_ai_avoidance_handlers.cpp
,
sf_ai_avoidance_handlers.h
sf_ai_avoidance_invulnerability_handler() :
sf_ai_avoidance_handlers.cpp
,
sf_ai_avoidance_handlers.h
sf_ai_avoidance_shield_handler() :
sf_ai_avoidance_handlers.cpp
,
sf_ai_avoidance_handlers.h
sf_building_done_hook() :
sf_building_done_hook.c
,
sf_building_done_hook.h
sf_click_horizontal_button() :
sf_menu_hook.c
,
sf_menu_hook.h
sf_click_vertical_button() :
sf_menu_hook.c
,
sf_menu_hook.h
sf_damage_hook() :
sf_damage_hook.c
,
sf_damage_hook.h
sf_deal_damage() :
sf_damage_hook.c
sf_enchant_hook() :
sf_enchant_hook.c
,
sf_enchant_hook.h
sf_endspell_hook() :
sf_endspell_hook.c
,
sf_endspell_hook.h
sf_figure_end_spells_hook() :
sf_endspell_hook.c
,
sf_endspell_hook.h
sf_get_spell_id() :
sf_wrappers.c
,
sf_wrappers.h
sf_handle_button_flashing_maybe() :
sf_menu_hook.h
sf_menu_hook() :
sf_menu_hook.c
,
sf_menu_hook.h
sf_onhit_hook() :
sf_onhit_hook.c
,
sf_onhit_hook.h
sf_phys_effect_hook() :
sf_phys_effect_hook.c
,
sf_phys_effect_hook.h
sf_refresh_hook() :
sf_refresh_hook.c
,
sf_refresh_hook.h
sf_spelleffect_hook() :
sf_spelleffect_hook.c
,
sf_spelleffect_hook.h
sf_spelltype_hook() :
sf_spelltype_hook.c
,
sf_spelltype_hook.h
sf_subeffect_hook() :
sf_subeffect_hook.c
,
sf_subeffect_hook.h
sf_ui_overlay_fix() :
sf_menu_hook.c
,
sf_menu_hook.h
SFStringConstructor() :
sf_ui_wrappers.c
,
sf_ui_wrappers.h
SFStringConstructor_char() :
sf_ui_wrappers.c
,
sf_ui_wrappers.h
shields_ai_handler() :
sf_ai_spell_handlers.cpp
,
sf_ai_spell_handlers.h
shift_life_ai_handler() :
sf_ai_spell_handlers.cpp
,
sf_ai_spell_handlers.h
shift_mana_end_handler() :
sf_spellend_handlers.h
shift_mana_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
shock_end_handler() :
sf_spellend_handlers.h
shock_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
shockwave_end_handler() :
sf_spellend_handlers.h
shockwave_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
show_custom_campaign_screen() :
sf_campaign_hook.c
show_mod_details() :
sf_ui_wrappers.c
show_mod_list() :
sf_ui_wrappers.c
,
sf_ui_wrappers.h
shrine_entry_handler() :
sf_worker_building_entry_handlers.cpp
,
sf_worker_building_entry_handlers.h
siege_aura_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
signum() :
sf_ai_hook.c
singleworker_done_handler() :
sf_building_done_handlers.cpp
,
sf_building_done_handlers.h
slow_fighting_end_handler() :
sf_spellend_handlers.cpp
,
sf_spellend_handlers.h
slow_fighting_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
slow_fighting_refresh_handler() :
sf_spellrefresh_handlers.cpp
,
sf_spellrefresh_handlers.h
slowness_end_handler() :
sf_spellend_handlers.cpp
,
sf_spellend_handlers.h
slowness_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
slowness_refresh_handler() :
sf_spellrefresh_handlers.cpp
,
sf_spellrefresh_handlers.h
smelter_entry_handler() :
sf_worker_building_entry_handlers.cpp
,
sf_worker_building_entry_handlers.h
spark_end_handler() :
sf_spellend_handlers.h
spark_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
spark_phys_handler() :
sf_phys_effect_handlers.cpp
,
sf_phys_effect_handlers.h
spellClearFigureFlag() :
sf_wrappers.c
,
sf_wrappers.h
spellEffectCallback() :
sf_wrappers.c
,
sf_wrappers.h
steelskin_dmg_handler() :
sf_spelldamage_handlers.cpp
,
sf_spelldamage_handlers.h
stone_end_handler() :
sf_spellend_handlers.h
stone_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
stone_rain_end_handler() :
sf_spellend_handlers.h
stone_rain_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
stone_rain_phys_handler() :
sf_phys_effect_handlers.cpp
,
sf_phys_effect_handlers.h
stop_intro_video() :
sf_campaign_hook.c
strength_end_handler() :
sf_spellend_handlers.cpp
,
sf_spellend_handlers.h
strength_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
strength_refresh_handler() :
sf_spellrefresh_handlers.cpp
,
sf_spellrefresh_handlers.h
suffocation_end_handler() :
sf_spellend_handlers.cpp
,
sf_spellend_handlers.h
suffocation_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
suffocation_refresh_handler() :
sf_spellrefresh_handlers.cpp
,
sf_spellrefresh_handlers.h
suicide_death_end_handler() :
sf_spellend_handlers.h
suicide_death_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
suicide_heal_end_handler() :
sf_spellend_handlers.h
suicide_heal_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
summon_ai_handler() :
sf_ai_spell_handlers.cpp
,
sf_ai_spell_handlers.h
summons_end_handler() :
sf_spellend_handlers.h
summons_handler() :
sf_spelltype_handlers.cpp
,
sf_spelltype_handlers.h
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