Spellforce-Spell-framework
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Here is a list of all enum values with links to the files they belong to:
A
B
C
D
E
F
G
H
I
J
K
M
N
O
P
Q
R
S
T
U
V
W
- f -
F_CHECK_SPELLS_BEFORE_CHECK_BATTLE :
sf_general_structures.h
F_CHECK_SPELLS_BEFORE_JOB :
sf_general_structures.h
FARM_BUILDING :
sf_general_structures.h
FEMALE :
sf_general_structures.h
FIELD_AMOUNT :
sf_building_loader.h
FIELD_BUILDING_REQUIRED :
sf_building_loader.h
FIELD_CAN_ENTER :
sf_building_loader.h
FIELD_CENTER_X :
sf_building_loader.h
FIELD_CENTER_Y :
sf_building_loader.h
FIELD_COLLISION_COUNT :
sf_building_loader.h
FIELD_COLLISIONS :
sf_building_loader.h
FIELD_DESCRIPTION_ID :
sf_building_loader.h
FIELD_FLAGS :
sf_building_loader.h
FIELD_HEALTH :
sf_building_loader.h
FIELD_ID :
sf_building_loader.h
FIELD_LIST :
sf_building_loader.h
FIELD_NAME_ID :
sf_building_loader.h
FIELD_NUMBER :
sf_building_loader.h
FIELD_POINTS :
sf_building_loader.h
FIELD_RACE :
sf_building_loader.h
FIELD_RESOURCES :
sf_building_loader.h
FIELD_SHADOW :
sf_building_loader.h
FIELD_SLOT_COUNT :
sf_building_loader.h
FIELD_TYPE :
sf_building_loader.h
FIELD_UNKNOWN :
sf_building_loader.h
FIELD_X :
sf_building_loader.h
FIELD_Y :
sf_building_loader.h
FIGHT_SPEED :
sf_general_structures.h
FISHER_BUILDING :
sf_general_structures.h
FOLLOW_MODE :
sf_general_structures.h
FOODSTORE_BUILDING :
sf_general_structures.h
FOREST_SPIRIT :
sf_general_structures.h
FORESTER_BUILDING :
sf_general_structures.h
FORGE_BUILDING :
sf_general_structures.h
FREEZED :
sf_general_structures.h
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