Spellforce-Spell-framework
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sf_sub_effect_handlers.h
Go to the documentation of this file.
1
#pragma once
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#include "
../../api/sf_effect_functions.h
"
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void
__thiscall
elemental_sub_effect_handler
(
SF_CGdEffect
*_this,
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uint16_t effect_index);
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void
__thiscall
elemental_chain_sub_effect_handler
(
SF_CGdEffect
*_this,
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uint16_t effect_index);
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void
__thiscall
common_sub_effect_handler
(
SF_CGdEffect
*_this,
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uint16_t effect_index);
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void
__thiscall
default_sub_effect_handler
(
SF_CGdEffect
*_this,
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uint16_t effect_index);
sf_effect_functions.h
Header file for defining Visual Effects.
elemental_chain_sub_effect_handler
void __thiscall elemental_chain_sub_effect_handler(SF_CGdEffect *_this, uint16_t effect_index)
Definition
sf_sub_effect_handlers.cpp:66
elemental_sub_effect_handler
void __thiscall elemental_sub_effect_handler(SF_CGdEffect *_this, uint16_t effect_index)
Definition
sf_sub_effect_handlers.cpp:6
common_sub_effect_handler
void __thiscall common_sub_effect_handler(SF_CGdEffect *_this, uint16_t effect_index)
Definition
sf_sub_effect_handlers.cpp:92
default_sub_effect_handler
void __thiscall default_sub_effect_handler(SF_CGdEffect *_this, uint16_t effect_index)
Definition
sf_sub_effect_handlers.cpp:120
SF_CGdEffect
Definition
sf_effect_structures.h:22
src
internal
handlers
sf_sub_effect_handlers.h
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