Spellforce-Spell-framework
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sf_spellend_handlers.h
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1#pragma once
2
3#include "../../api/sfsf.h"
5
6void __thiscall default_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
8 uint16_t spell_index);
9void __thiscall slowness_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
10void __thiscall poison_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
11void __thiscall common_handler_check_battle(SF_CGdSpell *_this,
12 uint16_t spell_index);
13void __thiscall cure_poison_end_handler(SF_CGdSpell *_this,
14 uint16_t spell_index);
15void __thiscall common_handler_unfreeze(SF_CGdSpell *_this,
16 uint16_t spell_index);
17void __thiscall common_handler_check_unfreeze(SF_CGdSpell *_this,
18 uint16_t spell_index); // For Freeze and Petrify
19void __thiscall common_handler_check_unfreeze2(SF_CGdSpell *_this,
20 uint16_t spell_index);
21void __thiscall common_handler_done(SF_CGdSpell *_this, uint16_t spell_index);
22void __thiscall fog_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
24 uint16_t spell_index);
25void __thiscall common_handler_job_battle_check(SF_CGdSpell *_this,
26 uint16_t spell_index);
27void __thiscall fireball_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
28void __thiscall iceshield_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
29void __thiscall decay1_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
30void __thiscall decay2_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
31void __thiscall pain_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
32void __thiscall lifetap_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
33void __thiscall summons_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
34void __thiscall hypnotize_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
35void __thiscall iceshield2_end_handler(SF_CGdSpell *_this,
36 uint16_t spell_index);
37void __thiscall pestilence_end_handler(SF_CGdSpell *_this,
38 uint16_t spell_index);
40 uint16_t spell_index);
41void __thiscall area_pain_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
42void __thiscall raise_dead_end_handler(SF_CGdSpell *_this,
43 uint16_t spell_index);
44void __thiscall death_grasp_end_handler(SF_CGdSpell *_this,
45 uint16_t spell_index);
46void __thiscall inflexibility_end_handler(SF_CGdSpell *_this,
47 uint16_t spell_index);
48void __thiscall weaken_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
50 uint16_t spell_index);
52 uint16_t spell_index);
54 uint16_t spell_index);
55void __thiscall area_weaken_end_handler(SF_CGdSpell *_this,
56 uint16_t spell_index);
57void __thiscall area_plague_end_handler(SF_CGdSpell *_this,
58 uint16_t spell_index);
60 uint16_t spell_index);
62 uint16_t spell_index);
64 uint16_t spell_index);
66 uint16_t spell_index);
67void __thiscall quickness_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
69 uint16_t spell_index);
70void __thiscall flexibility_end_handler(SF_CGdSpell *_this,
71 uint16_t spell_index);
73 uint16_t spell_index);
74void __thiscall strength_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
76 uint16_t spell_index);
77void __thiscall guard_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
79 uint16_t spell_index);
80void __thiscall regenerate_end_handler(SF_CGdSpell *_this,
81 uint16_t spell_index);
82void __thiscall hallow_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
83void __thiscall fireshield2_end_handler(SF_CGdSpell *_this,
84 uint16_t spell_index);
86 uint16_t spell_index);
87void __thiscall forget_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
89 uint16_t spell_index);
90void __thiscall retention_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
91void __thiscall brilliance_end_handler(SF_CGdSpell *_this,
92 uint16_t spell_index);
94 uint16_t spell_index);
95void __thiscall manatap_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
96void __thiscall manadrain_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
97void __thiscall shock_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
98void __thiscall disrupt_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
99void __thiscall confuse_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
101 uint16_t spell_index);
102void __thiscall blizzard_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
103void __thiscall acid_cloud_end_handler(SF_CGdSpell *_this,
104 uint16_t spell_index);
105void __thiscall stone_rain_end_handler(SF_CGdSpell *_this,
106 uint16_t spell_index);
107void __thiscall amok_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
108void __thiscall extinct_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
110 uint16_t spell_index);
112 uint16_t spell_index);
114 uint16_t spell_index);
115void __thiscall stone_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
116void __thiscall aura_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
118 uint16_t spell_index);
120 uint16_t spell_index);
121void __thiscall suffocation_end_handler(SF_CGdSpell *_this,
122 uint16_t spell_index);
123void __thiscall inablility_end_handler(SF_CGdSpell *_this,
124 uint16_t spell_index);
125void __thiscall slow_fighting_end_handler(SF_CGdSpell *_this,
126 uint16_t spell_index);
128 uint16_t spell_index);
130 uint16_t spell_index);
132 uint16_t spell_index);
133void __thiscall dexterity_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
134void __thiscall edurance_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
135void __thiscall fast_fighting_end_handler(SF_CGdSpell *_this,
136 uint16_t spell_index);
137void __thiscall distract_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
138void __thiscall dominate_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
139void __thiscall charm_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
140void __thiscall befriend_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
141void __thiscall disenchant_end_handler(SF_CGdSpell *_this,
142 uint16_t spell_index);
143void __thiscall charisma_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
144void __thiscall shockwave_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
145void __thiscall enlightenment_end_handler(SF_CGdSpell *_this,
146 uint16_t spell_index);
147void __thiscall meditation_end_handler(SF_CGdSpell *_this,
148 uint16_t spell_index);
149void __thiscall wave_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
150void __thiscall melt_resistance_end_handler(SF_CGdSpell *_this,
151 uint16_t spell_index);
152void __thiscall chill_resistance_end_handler(SF_CGdSpell *_this,
153 uint16_t spell_index);
155 uint16_t spell_index);
157 uint16_t spell_index);
159 uint16_t spell_index);
161 uint16_t spell_index);
163 uint16_t spell_index);
165 uint16_t spell_index);
166void __thiscall fireball2_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
168 uint16_t spell_index);
170 uint16_t spell_index);
172 uint16_t spell_index);
174 uint16_t spell_index);
176 uint16_t spell_index);
178 uint16_t spell_index);
180 uint16_t spell_index);
182 uint16_t spell_index);
184 uint16_t spell_index);
186 uint16_t spell_index);
188 uint16_t spell_index);
189void __thiscall spark_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
191 uint16_t spell_index);
192void __thiscall tower_pain_end_handler(SF_CGdSpell *_this,
193 uint16_t spell_index);
195 uint16_t spell_index);
197 uint16_t spell_index);
199 uint16_t spell_index);
200void __thiscall freeze2_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
201void __thiscall freeze3_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
203 uint16_t spell_index);
205 uint16_t spell_index);
207 uint16_t spell_index);
208void __thiscall firebane_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
210 uint16_t spell_index);
212 uint16_t spell_index);
213void __thiscall chain_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
214void __thiscall eternity_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
216 uint16_t spell_index);
218 uint16_t spell_index);
219void __thiscall black_almightness_end_handler(SF_CGdSpell *_this,
220 uint16_t spell_index);
221void __thiscall white_almightness_end_handler(SF_CGdSpell *_this,
222 uint16_t spell_index);
224 uint16_t spell_index);
226 uint16_t spell_index);
228 uint16_t spell_index);
230 uint16_t spell_index);
231void __thiscall assistance_end_handler(SF_CGdSpell *_this,
232 uint16_t spell_index);
233void __thiscall holy_touch_end_handler(SF_CGdSpell *_this,
234 uint16_t spell_index);
235void __thiscall revenge_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
236void __thiscall area_roots_end_handler(SF_CGdSpell *_this,
237 uint16_t spell_index);
238void __thiscall roots_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
240 uint16_t spell_index);
242 uint16_t spell_index);
243void __thiscall torture_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
245 uint16_t spell_index);
246void __thiscall mutation_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
248 uint16_t spell_index);
250 uint16_t spell_index);
251void __thiscall clay_feet_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
252void __thiscall mirage_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
253void __thiscall feedback_end_handler(SF_CGdSpell *_this, uint16_t spell_index);
255 uint16_t spell_index);
257 uint16_t spell_index);
258void __thiscall shift_mana_end_handler(SF_CGdSpell *_this,
259 uint16_t spell_index);
261 uint16_t spell_index);
263 uint16_t spell_index);
265 uint16_t spell_index);
267 uint16_t spell_index);
Group of Structures and Enums used throught SFSF.
void __thiscall regenerate_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall acid_cloud_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall hallow_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall self_illusion_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall elemental_almightness_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall charm_animal_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall pestilence_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall elemental_essence2_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall lava_bullet_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall iceshield_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall inablility_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall common_handler_done(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall area_confuse_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall pain_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall aura_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall cure_poison_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall shift_mana_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall chill_resistance_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall tower_extinct_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall melt_resistance_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall black_almightness_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall edurance_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall area_slowness_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall ability_shelter_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall rock_bullet_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall stone_rain_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall suicide_death_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall disenchant_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall tower_stone_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall holy_touch_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall area_roots_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall fast_fighting_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall white_essence_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall mental_almightness_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall elemental_almightness2_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall eternity_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall disrupt_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall cure_disease_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall dexterity_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall ability_endurance_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall ability_salvo_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall tower_icestrike_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall decay2_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall mirage_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall chain_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall area_darkness_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall suicide_heal_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall dominate_undead_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall ability_patronize_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall dominate_animal_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall mental_essence_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall conservation_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall area_hypnotize_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall mutation_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall rain_of_fire_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall area_pain_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall wave_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall white_almightness_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall spark_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall default_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall remove_curse_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall shock_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall black_essence_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall thorn_shield_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall firebane_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall torture_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall cloak_of_nor_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall belial_effect_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall feedback_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall common_handler_check_battle(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall dominate_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall tower_hypnotize_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall common_handler_check_unfreeze2(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall area_freeze_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall common_handler_job_battle_check2(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall elemental_essence_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall common_handler_unfreeze(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall stone_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall distract_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall manatap_aura_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall area_strength_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall ability_shift_life_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall area_healing_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall ability_benefactions_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall strength_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall manatap_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall ability_durability_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall manadrain_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall confuse_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall area_plague_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall amok_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall iceshield2_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall dark_banishing_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall fireball2_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall detect_magic_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall sacrifice_mana_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall guard_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall weaken_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall area_weaken_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall extinct_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall forget_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall hypnotize_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall enlightenment_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall detect_metal_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall tower_pain_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall ability_trueshot_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall fog_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall dispel_black_aura_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall area_flexibility_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall death_grasp_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall poison_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall assistance_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall area_quickness_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall area_inflexibility_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall charm_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall meditation_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall inflexibility_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall lifetap_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall lifetap_aura_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall fireball_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall decay1_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall befriend_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall fireshield2_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall sentinel_healing_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall tower_healing_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall charisma_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall dispel_white_aura_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall reinforcement_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall ability_berserk_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall tower_arrow_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall blizzard_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall command_handler_removespell(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall shockwave_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall unkn_spell2_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall revenge_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall suffocation_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall brilliance_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall ability_riposte_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall retention_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall quickness_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall thorn_shield2_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall summons_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall freeze2_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall cannibalize_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall raise_dead_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall ability_warcry_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall ability_boons_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall common_handler_check_unfreeze(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall invisibility_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall slow_fighting_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall slowness_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall clay_feet_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall ability_steelskin_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall flexibility_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall ability_critical_hits_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall roots_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall freeze3_end_handler(SF_CGdSpell *_this, uint16_t spell_index)
void __thiscall common_handler_job_battle_check(SF_CGdSpell *_this, uint16_t spell_index)