Spellforce-Spell-framework
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sf_building_done_handlers.h
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1#include "../../api/sfsf.h"
2#include "../core/sf_hooks.h"
3
4void __thiscall default_done_handler (SF_CGdBuildingToolbox *_this,uint16_t building_index);
5
6void __thiscall multiworker_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
7void __thiscall singleworker_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
8void __thiscall breeder_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
9void __thiscall army_worker_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
10
11void __thiscall human_crossbow_tower_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
12void __thiscall human_white_hand_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
13void __thiscall elf_archer_tower_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
14void __thiscall elf_frostbringer_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
15void __thiscall orc_firestarter_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
16void __thiscall troll_stonethrower_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
17void __thiscall norcaine_sorcery_tower_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
18void __thiscall norcaine_mindbreaker_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
19void __thiscall npc_stonethrower_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
20void __thiscall npc_crossbow_tower_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
21void __thiscall wulfgar_crossbow_tower_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
22void __thiscall wulfgar_crossbow_tower_done_handler2(SF_CGdBuildingToolbox *_this,uint16_t building_index);
23void __thiscall npc_firestarter_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
24void __thiscall undead_bone_tower_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
25void __thiscall npc_white_hand_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
26void __thiscall blade_black_tower_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
27void __thiscall npc_spitflower_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
28void __thiscall npc_frostbringer_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
29void __thiscall blade_black_tower_done_handler2(SF_CGdBuildingToolbox *_this,uint16_t building_index);
30void __thiscall blade_dark_crystal_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
31void __thiscall blade_dark_mananode_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
32void __thiscall npc_mindbreaker_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
33void __thiscall npc_holy_statue_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
34void __thiscall npc_sun_tower_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
35void __thiscall npc_moon_tower_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
36void __thiscall npc_spitflower_done_handler2(SF_CGdBuildingToolbox *_this,uint16_t building_index);
37void __thiscall npc_sorcery_tower_done_handler(SF_CGdBuildingToolbox *_this,uint16_t building_index);
38void __thiscall npc_sorcery_tower_done_handler2(SF_CGdBuildingToolbox *_this,uint16_t building_index);
39void __thiscall undead_bone_tower_done_handler2(SF_CGdBuildingToolbox *_this,uint16_t building_index);
40void __thiscall undead_bone_tower_done_handler3(SF_CGdBuildingToolbox *_this,uint16_t building_index);
41void __thiscall npc_firestarter_done_handler2(SF_CGdBuildingToolbox *_this,uint16_t building_index);
42void __thiscall blade_black_tower_done_handler3(SF_CGdBuildingToolbox *_this,uint16_t building_index);
void __thiscall npc_moon_tower_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall elf_frostbringer_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall npc_sorcery_tower_done_handler2(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall norcaine_sorcery_tower_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall npc_sun_tower_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall npc_frostbringer_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall human_white_hand_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall multiworker_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall npc_spitflower_done_handler2(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall undead_bone_tower_done_handler2(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall army_worker_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall npc_white_hand_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall orc_firestarter_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall npc_mindbreaker_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall default_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall breeder_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall npc_holy_statue_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall npc_firestarter_done_handler2(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall npc_sorcery_tower_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall npc_crossbow_tower_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall npc_spitflower_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall blade_black_tower_done_handler3(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall norcaine_mindbreaker_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall troll_stonethrower_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall human_crossbow_tower_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall elf_archer_tower_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall blade_dark_mananode_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall wulfgar_crossbow_tower_done_handler2(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall wulfgar_crossbow_tower_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall blade_black_tower_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall undead_bone_tower_done_handler3(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall undead_bone_tower_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall npc_stonethrower_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall blade_dark_crystal_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall singleworker_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall npc_firestarter_done_handler(SF_CGdBuildingToolbox *_this, uint16_t building_index)
void __thiscall blade_black_tower_done_handler2(SF_CGdBuildingToolbox *_this, uint16_t building_index)