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Spellforce-Spell-framework
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#include "sf_asi.h"
Go to the source code of this file.
Namespaces | |
| namespace | ASI |
Functions | |
| bool | ASI::BeginRewrite (MemoryRegion &mem_region) |
| allows rewriting code in a given memory region by overwriting permissions for that memory region | |
| bool | ASI::EndRewrite (MemoryRegion &mem_region) |
| ends rewriting by restoring old permissions in a given memory region | |
| void | ASI::SetGameBase () |
| bool | ASI::Init (HMODULE lib_module) |
| required for everything to work... why? | |
| bool __stdcall | ASI::CheckSFVersion (SF_Version sf_version) |
| check version of the game that was hooked into | |
Variables | |
| unsigned int | ASI::GAME_BASE |
| int | ASI::WINDOW_OFFSET |
| unsigned int | ASI::APPMAIN_OFFSET |