Spellforce-Spell-framework
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#include "sf_asi.h"
Go to the source code of this file.
Namespaces | |
namespace | ASI |
Functions | |
bool | ASI::BeginRewrite (MemoryRegion &mem_region) |
allows rewriting code in a given memory region by overwriting permissions for that memory region | |
bool | ASI::EndRewrite (MemoryRegion &mem_region) |
ends rewriting by restoring old permissions in a given memory region | |
void | ASI::SetGameBase () |
bool | ASI::Init (HMODULE lib_module) |
required for everything to work... why? | |
bool __stdcall | ASI::CheckSFVersion (SF_Version sf_version) |
check version of the game that was hooked into | |
Variables | |
unsigned int | ASI::GAME_BASE |
int | ASI::WINDOW_OFFSET |
unsigned int | ASI::APPMAIN_OFFSET |